Best way to "end mission" in large scale assault?

  1. 9 years ago

    Holy crap, that was fast! Thanks for all the help the last couple days, Spyder, if it weren't for you I might still be trying to figure out how to put ALiVE modules down in the editor. I guess the only way to test if this works quickly is to either make the range smaller and clear it, or delete all enemy entities by removing their modules?

  2. 8 years ago
    Edited 8 years ago by ZeroG

    I got a related question:

    I am currently using an active force counter, kind of a ticket display on screen telling how many unvirtualized entities are alive on the whole AOR from each side:

    while {alive FCOUNTER} do {
    
    BLUE = {side _x == WEST} count allunits;
    RED = {side _x == EAST} count allunits;
    
    (uiNameSpace getVariable "BLUE") ctrlSetText format ["BLUE: %1",BLUE];
    (uiNameSpace getVariable "RED") ctrlSetText format ["RED: %1",RED]; 
    
    sleep 2;
    };

    Now, 2 questions:

    • How would I also count the virtualized units by side?
    • How would I also count the virtualized reinforcements by side?

    Besides: the related trigger spans over the whole map...

    Thanks!