Here is the working Description file which includes the CTP description. obviously you will need to change the top bits.
author = "[IRU]Sheeps"; onLoadName = "IRU Sangin MilSim"; onLoadMission = ""; joinUnassigned = 0; disabledAI = true; disableChannels[]={0,1,2,3,4,5,6}; enableDebugConsole = 1; allowFunctionsLog = 1; briefing = 0; ShowGPS = 1; showWatch = 0; showMap = 1; respawn = "BASE"; respawndelay = 120; class CfgSounds { sounds[]={CTP1}; class CTP1 { name="CTP1"; sound[]={"sound\CTP.ogg", 1, 1}; titles[]= {90, ""}; }; } class CfgSFX { sounds[] = {}; class sfxsound { name = "sfxsound"; sounds[]={sfxsound}; sfxsound[]={"sound\sfxsound.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound2 { name = "sfxsound2"; sounds[]={sfxsound}; sfxsound[]={"sound\sfxsound2.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound3 { name = "sfxsound3"; sounds[]={sfxsound}; sfxsound[]={"sound\sfxsound3.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound4 { name = "sfxsound4"; sounds[]={sfxsound}; sfxsound[]={"sound\sfxsound4.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound5 { name = "sfxsound5"; sounds[]={sfxsound}; sfxsound[]={"sound\sfxsound5.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound6 { name = "sfxsound6"; sounds[]={sfxsound}; sfxsound[]={"sound\sfxsound2.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound7 { name = "sfxsound7"; sounds[]={sfxsound}; sfxsound[]={"sound\sfxsound3.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound8 { name = "sfxsound8"; sounds[]={sfxsound}; sfxsound[]={"sound\sfxsound4.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound9 { name = "news1"; sounds[]={sfxsound}; sfxsound[]={"sound\news1.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound10 { name = "music1"; sounds[]={sfxsound}; sfxsound[]={"sound\music1.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound11 { name = "music2"; sounds[]={sfxsound}; sfxsound[]={"sound\music2.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound12 { name = "kunduznews"; sounds[]={sfxsound}; sfxsound[]={"sound\kunduznews.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound13 { name = "SanginnewsBBC"; sounds[]={sfxsound}; sfxsound[]={"sound\SanginnewsBBC.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound14 { name = "prayer2"; sounds[]={sfxsound}; sfxsound[]={"sound\prayer2.ogg",15,1,24,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound15 { name = "Britishnews"; sounds[]={sfxsound}; sfxsound[]={"sound\Britishnews.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound16 { name = "ISISpropoganda"; sounds[]={sfxsound}; sfxsound[]={"sound\ISISpropoganda.ogg",15,1,24,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound17 { name = "IEDchatter"; sounds[]={sfxsound}; sfxsound[]={"sound\IEDchatter.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound18 { name = "arab_talking"; sounds[]={sfxsound}; sfxsound[]={"sound\arab_talking.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound19 { name = "arabicsong1"; sounds[]={sfxsound}; sfxsound[]={"sound\arabicsong1.ogg",15,1,24,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; class sfxsound20 { name = "arabicsong2"; sounds[]={sfxsound}; sfxsound[]={"sound\arabicsong2.ogg",15,1,18,1,1,1,0}; empty[]= {"",0,0,0,0,0,0,0}; }; }