Hi,
Had some struggles with persistence, i can get persistence in the same mission, but if the server restarts, nothing and im not sure the entire campaign resets each restart. I'm so close to nirvana here and am pleading for some pointers. I've updated and tested today and here is a log snippet that concerns me. I've put the optional pbo's in, persistence is all on in the mission, =1 in server config, respawn set to -1 in description.ext, alive server is active, I reset the group name in warroom to avoid special characters, i've spent hours but I feel I miss something fundamental in my understanding of persistence, it very much seems that the server side isn't working but the player is and whilst i'm here, why is there a local Couch DB if we export settings to War room? I searched the CouchDB error and only got this and its beyond me, im a SQL man. http://stackoverflow.com/questions/6098933/couchdb-view-url-shows-couchdb-errornot-found-reasonmissing-wh
I'm doing something stupid aren't I?
[2016-04-23 18:19:02] [debug] >>> ParseMessage [SendJSON ['GET','sys_spotrep/42VFG_42CampaignNew','']]
[2016-04-23 18:19:02] [debug] Function: SendJSON
[2016-04-23 18:19:02] [debug] Params:
[2016-04-23 18:19:02] [debug] - [GET]
[2016-04-23 18:19:02] [debug] - [sys_spotrep/42VFG_42CampaignNew]
[2016-04-23 18:19:02] [debug] - []
[2016-04-23 18:19:02] [debug] Return value [['{"error":"not_found","reason":"missing"}
']]
[2016-04-23 18:19:02] [debug] |/-\ Elapsed time: 311.018ms
Also in
[sys_logistics/42VFG_42CampaignNew]
and sysmarker, dictionary and spotrep