Hello,
I am having some difficulty getting the multispawn module to work in "spawn on squad" mode. This mode is not really covered during the tutorial so I looked and found some bits here and there but nothing definitive. In my description.ext I have Respawn=3 and RespawnDelay=10. I have NO respawn marker on the map (the wiki implies not using a marker, although I have tried it both ways. My mission has only one group of 9 playable and 1 player character on the map. Whenever a player dies it goes through the respawning... notification then the player trying to respawn is spectating the live player but never spawns in. I have tried this with the enemy check set on no and yes. My guess is when you place a no in the "Enemy Check" field no enemy check is performed. The tooltip is a bit misleading in that a yes or no in the field would have the opposite effect. A revised edition of the tutorial for this module might be needed and the tooltip is counter to the field heading expectations.
- Does the "spawn on player" in the multispawn module work? (any one actually have this working)
- How exactly do I get it working? (what should my description.ext lines look like) (do I need a marker or name my playable characters) (what exactly do I do to get "spawn on player" to work)
- What does a "no" in the "perform enemy check" field do? Does no mean enemy is not checked for or does no mean do not spawn if enemy is nearby?
- What is "enemy nearby"? When an enemy check is performed, what are the parameters? (how much of a radius is being checked? 50m? 100m?)
I am able to get the multispawn module to do just about everything else but the "spawn on player" seems broken. Any detailed reply or help would be appreciated.
Thanks