Multispawn ignores CfgIdentities

  1. 7 years ago

    I had to use Class CfgIdentities in my description.ext to stop my units speaking Russian (playing an IND faction).

    It works fine until someone dies. When they respawn on group using Multispawn, they're speaking Russian instead of the english defined in the ext

    How do I fix this?

  2. Anybody? Just point me in the right direction if you can't be bothered typing an explanation

  3. Edited 7 years ago by SavageCDN

    My guess is that you need to have onPlayerRespawn.sqf in your mission with the some code to 're-apply' to the re-spawned unit.

    https://community.bistudio.com/wiki/Event_Scripts
    https://community.bistudio.com/wiki/Arma_3_Respawn#Files

    edit: ah.... in description.ext... you actually might need to make this a mod... I could be wrong though let's see what smarter people reply with ;)

  4. Thanks Savage. I'll learn more about the onPlayerRespawn see if that works

 

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