Getting Preview images to display

  1. 6 years ago
    Edited 6 years ago by 1-506Ranger

    First off, getting the orbat factions/units/groups to work in game has not been an issue. I've made close to 10 and they all work (so far), but I have not cracked the code on getting the preview images to display in the eden editor when hovering over a unit display name.

    For moving files over from Orbat, I modified the original @testmod files and expanded the file tree so that I move my Orbat files into:

    CfgFactionClasses.hpp
    CfgGroups.hpp
    CfgVehicles.hpp
    CfgPatches.hpp
    $PBOPREFIX$

    My new config.cpp file is:
    #include "CfgPatches.hpp"
    #include "CfgFactionClasses.hpp"
    #include "CfgGroups.hpp"
    #include "CfgVehicles.hpp"

    I use the Orbat command Export >> Full Faction (To File) + Preview Images
    (For mod files I notice this really only exports the CfgVehicles.hpp information and pics to screenshots folder in profile...)

    I grab the Preview images data folder from my Screenshots folder in profile and place it in the same mod export folder as the other files.

    In the CfgVehicles.hpp, I have this line of code that is exported automatically, it is the 2nd line of each new class with corresponding image:
    "editorPreview = \x\\addons\ofgunittest\data\preview\ofg_unit_test_medic.JPG;"

    Do I need to modify this path?

    For each preview .png, I use Gimp to resize each image to 455x256 and export as .jpg and replace the .png files.

    I'm not sure what $PBOPREFIX$ does, but I edited it to read:
    \x\\addons\ofgunittest

    so it matches the exported path from the editorPreview line above.

    I pack with Arma 3 Tools Addon Builder (I have done binarized and unbinarized with same results)

    I add an @ to the mod parent folder and move it to my Arma Mods folder. Everything works great except no preview pic displays when hovering over class display name in Eden Editor :(

    It feels like I'm missing something easy here, or that I need to change that editor preview path to something. I've unpacked a few other Orbat examples from Steam and can't seem to figure out where the error or omission is happening. Thanks all for any help!

  2. @Tupolov

 

or Sign Up to reply!