OPCOM Sending 1 group to location only [SOLVED]

  1. 5 years ago

    Iv hit a major snag and im convinced its not nromal behaviour..

    BLU and IND forces(set to enemy) attack each others taor marker locations.
    IND forces send 4 groups as is normal to attack.

    BLU send four aswell..however if BLU are attacking an area that ALREADY has or had recently had enemy presence there,then they only ever send 1 group to the objective...that group dies,then they send another 1 group...one by one,all day long...This is only BLUFOR.

    even if i use a game area logic as a custom OBJ ,if its in an enemy held area ,BLU send onegroup.

    BLU and IND are set identically in their setup,this is also on Altis...im completely lost and dont understand why they are exhibiting this behaviour.

    I need help figuring out what is causing it..As i said,IND forces work fine,BLU do have more than enough groups on map.

  2. tested again,fresh mission..most simple setup...two mil commanders,two military civ placement areas,sync commanders up to their respective ares,set to spawn 200 company(about 10-15 groups spawn per side)...sync each mil commander to the other mil commanders mil civ placement module...preview...

    Both commanders send ONE group to attack.

    This is with no mods,only CBA and ALIVE loaded,no scripts etc.
    I am new to ALIVE but this is very basics of the mod and it should be behaving differently,but since no one else reported it im somewheat puzzled.

  3. Here are some screenshots

    https://pasteboard.co/If3Z83s.jpg editor view of set up.Top modules are mil commanders,you can see the obj's they are linked to.

    

    https://pasteboard.co/If3ZHa72.jpg check south east of Sofia...there is OBJ with NO units placed..only objectives,so both mil commanders set waypoints for virtualised groups to move to...good so far..

    https://pasteboard.co/If40lgU.jpg in this photo,the same area,except this time IND have forces placed there instead of it being objectives only...and you can see BLU creates just one waypoint,smack bang in the middle of marker position,instead of sending 4 groups to move to general area...

    you can also see Molos town northof that,i placed a custom logic for BLU,999 importance,but because the area is occupied,BLU send only one group.

    Also the screenshots should show there are a vast amount of BLU profiles all over the place,but it doesnt matter how many more i add,nothing works.

    I have retested this on a vanilla game with CBA and ALIVE,its the same thing.

    also retested by swapping out BLU for OPF entirely.

    I tried placements on other areas of the map.

    Theres not a lot here i can do to troubleshoot this by myself,as i have tried all i can think of.

    Maybe these images will help you or the DEV team explain possible reasons for this or confirm its a bug.

    Here if i switch the sides around on the map: https://pasteboard.co/If4irXz.jpg

    you can see that BLU is now based in the east,attacking to the west,factions roles are reversed basically and BLU still send 1 group to all objectives..Both commanders set to invade

  4. i have discovered the issue...

    and its quite a simple one,but no less confusing...simply put ALIVE behaves oddwith IND forces(AAF or others).

    My screenshots above demonstrate the issue perfectly.If i use BLUFOR and OPFOR there is no issue,everything works fine.If IND are fighting either BLU or OPF,then the enemy of IND send one group to objectives that are held by enemy.

    Tested with BLU/IND=broken , IND/OPF=broken , BLU/OPF= fine.

    In editor settings,IND are set as hostile to both sides(tested hostile to just one side also). So i guess something with the set friend options are broken on Arma's side since update and its not playing nice with ALIVE or ALIVE has a bug with it.

    Could an ALIVE DEV please confirm this is a bug and something that will be fixed? I spent a week creating IND factions with ORBAT and cannot change them to west or east side because of unit voices issues.

  5. What is your Virtual AI commander set to under "Control Type" ?

    http://alivemod.com/wiki/index.php/Military_AI_Commander#Usage

    Invasion: an invading commander will prioritise objectives closest to headquarters first (HQ is set at the location of the Military AI Commander module on the map). The commander will only use one or two groups to defend objectives and will focus on securing the next as quickly as possible until all objectives in its TAOR are secured or it runs out of groups to use. This is an aggressive and fast moving strategy but is vulnerable to attacks behind the front line.

    Occupation: in this approach, the AI Commander takes into account a number of factors to determine the relative strategic importance of each objective including distance to HQ, the size and priority set by the Military Placement modules and the height above sea level. It will put a great deal of importance on holding objectives, sending up to 5 defensive groups if a location comes under attack. This is a cautious approach but uses a lot more troops to secure ground and so is vulnerable to attacks on the supply lines.

  6. Issue is resolved ,it was fix in dev build.

    http://alivemod.com/forum/4748-blu-opf-vs-ind-objective-status-solved/p1#p26894

    Thanks alots guys

 

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