Member
Last active 8 years ago
@HeroesandvillainsOS Yes it very much should be remembering which installations have been destroyed. If it isn't please post a server rpt when you attempted a persistent save please.
There was a case earlier where it didn't save. It's not of a high priority for me right now because of the indestructible buildings issue - many enterable buildings (most of them?) cannot be destroyed, which makes insurgency kind of pointless. So my community won't be using insurgency for now. Might look into it later when that issue gets fixed.
Additionally, the buildings get reset when you restart the server. It would be nice if Alive could remember which buildings got destroyed and leave them inactive after a restart.
OK. Keep in mind, on Tanoa, most buildings used by insurgency cannot be destroyed. So, I guess this somewhat breaks insurgency?
What do you need to do to neutralize a building that is being used by insurgency?
Second question. What happens when you save the mission and restart it? Will it remember that you've neutralized the building already?
From my experience, it happens for certain on bigger missions, it's just a matter of time.
Do you maybe have an ETA when it will be fixed? Weeks, months?
Sure. Can I also have your test mission so that I can confirm it works?
https://www.dropbox.com/s/s30xgkgfy5ql5th/MPMissions.rar?dl=0
The missions I've tried so far were either all civ objectives or all custom objectives.
So, I tried a bigger mission a few times, but everytime units stop respawning about an hour in. The remaining units are used to defend the areas they own, and so the mission comes to a halt - nothing happens.
I ran the mission 3 times, respawn broke fairly quickly each time (after about an hour or two). So, the units stopped spawning and it never reached the point where more things break.
I'll add more empty objectives to both sides and give them some more units. Maybe that will keep the mission going.
Yes, that should be the repro. They both use a mil logistics module.
I noticed the bug first with regular zones. I used custom objectives later on because it's easier for testing.
I'll also try to repro it again and tell you how it goes.
Let it run longer. I've had it once break at 1 and a half hours and once after 14 hours. I'd say, let it run for a day, then you'll be pretty sure.