Member
Last active 8 years ago
It's map dependent.
This only appears to be an issue with ALiVE. Did several tests with "normally" spawned AI pilots and planes, using the same starting and taxi positions as where the ALiVE Combat Support modules were placed.
"Normal" AI pilots had no problem leaving their starting position, and taxing to take-off. ALiVE spawned units, other then the A10, where stuck in place though. So far, I have only tested this on Reshmaan province. Plan to continue testing on other maps.
In summation, it seems the A10 models work well, however, any of the other fixed wing models in the USAF mod do not.
Is there a function to detect if ALiVE has been fully loaded?
The context of the question involves using it in conjunction with HETMAN. HETMAN cannot detect ALiVE combat support modules/units for exclusion purposes, when the exclusion parameter is contained in the init.sqf. Am thinking of putting the exclusion parameter in a trigger that would launch once it's detected ALiVE being fully loaded.
Is this possible?
Thank you! Yes. Somehow one of the terrains I was using became corrupt.
Has anyone else had the issue with playable slots disappearing on the lobby screen? Is this a conflict with another mod? It only seems to happen when I add the ALiVE core module with Virtual AI system.
Thank you for the reply! Very appreciated.
Yes, I have not been able to get it running on NFO Servers. Will keep trying though.
I have a managed VDS running ArmA 3 through NFO Servers. I prefer the managed server platform, however would like to be able to use some of the great functionality that comes with ALiVE such as Player Combat Support and Spawning. Is it possible to run ALiVE without using a (un-managed) dedicated server?