Member
Last active 5 years ago
I use ravage for that. The mod includes zombies and persistence for players
Great job, man! Exactly what I was looking for!
Hi all! I use Nitrado too, and using #debug von command I think I found the correct IP, but I can't still connect to the war room. I'm calling on those who succeeded in doing this: what did you put in "Server name" and "Hostname" in the server setup page of the War Room?
I tested it too, and I'm sorry to confirm it doesn't work, unfortunately ..
Thank you again, you're very kind! If it's not too much to ask, is it also possible through your script to make it working with more than one zeus module (for example, a blufor zeus which needs hidden opfor and indfor units, and an opfor zeus which needs hidden blufor and indfor units)?
Firstly, thank you very much for your support, Dixon!
Secondly (unfortunately) I'm testing your code right now, and it seems it doesn't work. Sorry for my ignorance, but I don't understand how it could check units' side.. do I have to complete it?
If it's possible, I would like to know it too. I tried to remove units of a different side from zeus' interface by adding, using one of your useful script snippets inside your wiki, a script inside the init of all units spawned by alive, which checks if a unit is in another side and, if true, removes it using removecuratoreditableobject (if {side _this == east} then (code ...)). Unfortunately, it does not work; maybe because of another script used by the mod to add, instead, all units to the zeus interface?
Now with the last update (0.9.10) server loads the mission with data module enabled without problems, but it does not appear on war room, and if I click on "Server save and exit", it simply quits the mission. The .rpt file shows this messages in that moment:
23:01:52 --------------------------------------------------------------
23:01:52 ALiVE Exit - mode: REMSAVE
23:01:52 --------------------------------------------------------------
23:01:52 ALiVE Exit - mode: SAVESERVERYO
23:01:52 ALiVE Data is disabled, so server save will not occur, aborting...
23:01:52 --------------------------------------------------------------
23:01:52 [36383,1340.1,1157.28,"x\alive\addons\main\fnc_buttonAbort.sqf:41","PLAYER CLICKING ON ABORT BUTTON: _this=["REMSAVE"]"]
23:01:52 [36384,1340.12,1157.3,"x\alive\addons\main\fnc_buttonAbort.sqf:41","PLAYER CLICKING ON ABORT BUTTON: _this=["SAVESERVERYO","76561198087393024"]"]
23:02:06 Client: Remote object 3:0 not found
23:02:36 ALiVE - Pausing Modules
23:02:36 ALiVE Pausing state of ALiVE_ALiVE_sys_profile instance set to true!
23:02:36 ALiVE Pausing state of ALiVE_ALiVE_mil_command instance set to true!
23:02:36 ALiVE Pausing state of ALiVE_ALiVE_fnc_analysis instance set to true!
23:02:36 ALiVE Pausing state of ALiVE_ALiVE_mil_OPCOM instance set to true!
23:02:37 ALiVE Pausing state of ALiVE_ALiVE_mil_OPCOM instance set to true!
23:02:37 ALiVE Pausing state of ALiVE_ALiVE_mil_OPCOM instance set to true!
23:02:37 ALiVE Pausing state of ALiVE_ALiVE_amb_civ_command instance set to true!
23:02:37 ALiVE Pausing state of ALiVE_ALiVE_mil_cqb instance set to true!
23:02:37 ALiVE Pausing state of ALiVE_ALiVE_mil_cqb instance set to true!
23:02:50 Warning: Cleanup player - person 2:1135 not found
Ok, new problem: a player with windows 7 can't find the server using "remote", and can't connect through steam. Instead, players with windows 8 can connect and play without problems.
I think you are right, setting up a fresh mission should solve the issue, considering that it the recent one loads without problems.
I set view distance now using a simple script, setviewdistance, and calling it on the command console. I searched the script behind the needed admin action using "functions" option in the editor, and now, again, I simply call the script on the command console. Hope this helps!