Member
Last active 9 years ago
Thanks for the code SpyderBlack723.
Now I have player-buildable AI CAS assets which is great.
Hi GunnyDev, the functionality you mentioned is critical for my scenario and while I've managed a hackish solution through forcefully calling fnc_combatSupportInit, I'm unable to remove the new combat support entries from the tablet (and probably the other dozen issues I'm not aware of).
Could we get an experimental build with the add and remove combat support functions that you've got so far?