Pnubs

Member

Last active 9 years ago

  1. 9 years ago
    Thu Oct 22 04:56:42 2015

    Ahh simple, thanks

  2. Thu Oct 22 02:12:55 2015
    Pnubs started the conversation What happened to Patrol Rep/SITREP options?.

    Title says it all, when I go into the alive menu no option for these.

  3. Tue Oct 6 20:21:41 2015
    Pnubs posted in Version 1.0RC.

    I'm waiting on fixes in the growth rate of the insurgency, I made a post about Kunduz Alive becoming way too populated with AI groups. Since then I've tried turning down the level of civilians placed and bumped up starting hostility levels toward OPFOR (insurgents), which helped stunt their growth initially but I realized that after a certain point in time when they're able to lower hostility towards themselves they start recruiting like crazy again (100+ groups). You mentioned something about slowing the rate down and adding a "pause" feature for the modules as well.

  4. Tue Oct 6 18:57:29 2015
    Pnubs posted in Version 1.0RC.

    cough *asymmetric* cough cough, hate to be impatient but any rough time estimate on this release?

  5. Tue Sep 29 13:40:20 2015

    Ok got it, thanks for the replies guys, really looking forward to the next update!

  6. Tue Sep 29 02:49:23 2015

    Hey guys first off I love your mod and I appreciate the work and support you put in. I downloaded the ALiVE insurgency template that SpyderBlack posted here (http://alivemod.com/forum/1076-playing-kunduz-alive-sp-help/0) and basically kept it the same besides for tweaking a few minor things; I'm using the CAF aggressors, starting with two small groups and I set the Virtual profile speed to 50%. I also set the CIV OBJ size filter to ignore small objectives. Basically when I tested it in my editor the growth of the insurgency seemed to be normal...perhaps 10-15 groups after one in-game hour. However when I loaded it up on my dedicated server and played it for 2-3 in-game hours there were well-over 300 AI groups. Is this just a result of exponential growth or is something funky happening? In any case is there a way to limit the total amount of groups? the override group setting in the placement module doesn't seem to do much, maybe I'm using it wrong.

    My second question has to do with the roadblocks. Now the setting for roadblocks is set to none but I'm still getting roadblocks in-game. I don't mind the smaller ones with tires and sandbags but I would like to get rid of the big camps and ones with the XM32 machine guns, any way to blacklist or remove all roadblocks entirely?

    Lastly I'm assuming that disabling the AI commander persistence would prevent the AI from growing while there are no players on the server?

  7. Tue Sep 29 02:20:13 2015
    Pnubs joined the forum.