Member
Last active 9 years ago
Ok I have the commander set to occupy. I have about 4 objectives, in a ~ 200 m x 200 m square. I noticed in debug that groups from other modules/objectives will immediately move to the module/objective closest to where I spawn as their enemy, even though the objective they are moving to is a lower priority (~40 vs the 60 of the other modules). Does the AI enemy commander know where I am and want to bolster troops closest to me?
Cool it worked thanks. I'm having trouble with some parameters though. I can't figure out how to priority and size works.
I set the priority to 100 on one module, and 50 on the other...didn't seem to effect the guys. Is a bigger number a higher priority?
When I set how many groups to spawn ALIVE doesn't totally obey. Sometimes I get additional groups spawning visible in the profiler debug.
Size is also odd. I had to set the objective size much smaller than I measured on the map as they'd spawn well beyond what I set.
Ok I will try it tonight. Since I have several small homes and farms in the area I will place one for each...and test that.
Thanks again guys!
Thanks for the reply Spyder. I have read the wiki and the FAQ and it is unclear to me how to use that module. Do I sync it to an area marker? There is no TAOR field to fill in. I am at work right now so I can't test it.
Thanks again!
Hey Spock,
How did it work out with a custom objective? I can't figure out how to use that module and the wiki doesn't explain it. Can I sync it to a marker or something? THere is a size field in the module as well that I don't understand.
Any tips?
Thanks
I'll try to post a picture, but when just placing civilians I noticed in debug that none of the house in the NW of Altis are picked up nor is the Larger town of Oreocastro.
I want to make a quick mission where the opfor occupies a few small houses in a rural area of Altis. It seems that the Military placement module doesn't ID the scattered houses within my TAOR marker as objectives. I assume I need to use larger towns with names etc.
Is there a way to have the AI see the isolated houses and farms within my marker area as things worth defending?