Member
Last active 9 years ago
So I'm also one of those that suffers under HC is breaking pathfinding etc for supports.
- Here's my question, have anybody found a work-around for this? I got something really unique cooking, but I simply require HC as once the map has around 70 AI's the FPS is so bad that it's almost unplayable.
Everything else works as it should, just the supports Transport/CAS/Arty is completely broken while running with headless client :-(
Suggestions are very welcome, maybe naming the Transport/CAS/Arty and excluding it from:
if (!hasInterface && !isDedicated) then { headlessClients = []; headlessClients pushBack player; publicVariable "headlessClients"; isHC = true; };
Could that work? And how would the approach be?