Member
Last active 8 years ago
I don't see any noticeable change in the movement speed of virtualized AI when I change the profile speed setting in the virtualized AI module. Even when comparing 25% speed and 125% speed, I don't see a difference. For all tests, I set debug on for the module and looked at the map while in game and looked at how far the AI markers moved between each refresh.
And overall, no matter what setting, I personally feel they move too fast. Virtualized AI move about twice as fast as actual spawned AI. Can I change this myself, or would this have to be a widespread change in the ALiVE mod?
On the download section it says "compatible with Arma 3 Stable 1.52.132676", which I'm sure you've all seen. But what makes it only compatible with 1.52? Are some things broken with 1.54?
No mods; everything is vanilla.
But I was mistaken about it being ambient vehicles. After playing around with the settings, it turns out the helicopter that spawns is not ambient, but is in fact part of the air units that spawns when I select yes for "Place Air Units" in the military placement module.
And to give more details, first a few soldiers spawn in front of the tower, then a second later a helicopter spawns above them and halfway into the tower, which causes it to explode, destroying the tower and killing the soldiers beneath it.
On the stratus airport, this one helicopter always spawns inside the airport command tower and immediately explodes. How do I fix this?
I'm not exactly sure how the module finds places to put the vehicles, but I'm assuming it looks for certain types of structures and puts the appropriate vehicles there. If that's true, then I'm guessing it somehow thinks the command tower is a structure that a helicopter should spawn on. Is there any way to set the tower as a structure that should not have anything spawned onto?