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Last active 8 years ago
SOAR can confirm as well that the freezing appears to have been fixed. If it hasn't been fixed, it definitely takes a lot longer for it to occur.
We're going to be using it again in our operations going forward. Thanks ALiVE Team!
@Tupolov We found 2 bugs that are causing a freeze in certain scenarios. One was related to a BIS function we were using. The other was related to how we were using remote AI commands.
We have a build planned for this weekend and hope to release soon. The build will include a bunch of fixes for CBA, RHS, 1.56 and much more.
We can't guarantee that this build will fix all freeze issues, we will need you guys to test to confirm.
Thanks!
At this point, that's all that needs to be said. I'm glad to hear it. If at any point the ALiVE team would like the updates tested prior to an official release, feel free to contact SOAR.
I know the callExtension issue was brought up once and you responded to it @Tupolov , but could something have changed in 1.54 that doesn't like how you're managing the return values?
I'm very ignorant of mod development and .sqf but I can't help but be curious since it's been brought up a couple times now in that thread.
@Tupolov Rog thanks for the report :(
Did the server crash or was it the freeze issue?
It froze. We were using Alive 1.0 and CBA 2.3. When I saw mention of no crashes with ACE and Alive using the updated CBA, I thought maybe it was CBA all along and decided to try it out. Looks like something still doesn't like ALiVE.
Just tried ALiVE with our full mod pack and it crashed after about 30 minutes of game play. Not going to bother uploading the RPT considering we were trying with our full mod pack.. but I do have it if requested.
There's still some kind of issue somewhere so we're sitting tight.
@DaVidoSS ACE3 is bugged. There are over 200 issues/bug in current release. You guys need to realize that.
Using it in your mission can provide unexpected behavior. I cant say "whatever" when for example vanilla killed eventhadler is not returning correct killer/victim or score count are not working. Do not write your complaints here if you are using bugged mod.
What you need to realize is that while ACE may have its issues, it's not causing crashes on its own. ALiVE is freezing when used with mods other than just ACE and someone just reported a freeze running just ALiVE.
Also, no one has really complained about anything lately. Everyone has been contributing data for the cause.
@Tupolov I tried to collect all the results from this thread
https://docs.google.com/spreadsheets/d/1KWTuGXzXleQLGbXs6judD6R7tBIH1_IpJQ36Tnw0lSs/edit#gid=0
I have a feeling that you're wanting to wait until 1.56 and the new version of ACE is released. In the meantime could you please test RHS and ALiVE internally to see if you have the same issues? You'll have to replicate the conditions of other players using the server while you're on by spawning in RED and BLUEFOR forces to duke it out.
@SpyderBlack723 Because internal testing has only indicated crashing with ACE active.
Ah, internal testing. Now that our weekend ops are over, I'll test the ALiVE mission that Tupolov sent back to us tonight. Really curious to see if it was JUST module configuration when RHS is involved.
@Tupolov Ok all another update...
So to recap.:
1.54/6/7 + ALiVE 1.0 + CBA_A3 + ACE = netcode freeze
1.52 + ALiVE 1.0 + CBA_A3 + ACE = NO netcode freeze
1.56 + ALiVE 1.0 + CBA_A3 = NO netcode freeze (so far)We're now testing older versions of ACE to see if this is an ACE+ALiVE issue...
Would appreciate if you guys could also test without ACE just confirm our successful tests so far.
I guess I don't really understand why you're testing with ACE now. Are you simply wanting to eliminate it as well or are you hoping that the freezes will give you more info than other mod combos? We had crashes without ACE running so it looks ALiVE simply doesn't play nice with other mods on 1.54+.