R

robodog

Member

Last active 8 years ago

  1. 8 years ago
    Wed May 4 00:46:46 2016
    R robodog started the conversation Multispawn insertion heli change class.

    Hello, I have been trying to change the multispawn insertion chopper to a hip from CUP, I have changed the ALIVE_factionDefaultAirTransport using the staticdata.sqf technique and while this definitely does change the faction's logistics choppers it has no effect at all on the respawn insertion chopper, I have also tried setting the ALIVE_sideDefaultAirTransport for the side but that doesn't work either, can the insertion chopper class be changed via staticdata.sqf and if so how?

  2. Tue Feb 23 21:42:51 2016
    R robodog posted in AI not migrating to hc (SOLVED).

    I got it to work just with a much smaller mission. Probably just the computer I'm using to test. The headless wouldn't load into the briefing e.g. hour glass beside name in the player list. Changing to a small test mission just using stratis air base as a taor fixed that issue then it worked.

  3. Mon Feb 22 22:42:00 2016
    R robodog started the conversation AI not migrating to hc (SOLVED).

    I'm having a little bit of trouble testing the headless client on v1.0 with placement modules but no cqb. The headless client is there and slotted for the mission (and running during the mission). But checking on ASM server monitor none of the ai are local or owned by the headless, they're all still local to the server. This usually means they're not being transferred to hc.

    I'm wondering other than changing a setting on alive required module and the usual hc things like add a hc slot etc. Is there anything else within alive modules that needs to be changed other than in the alive required module to get hc to take over the ai.

  4. Mon Feb 22 22:34:16 2016
    R robodog joined the forum.