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Last active 8 years ago
Hello, I have been trying to change the multispawn insertion chopper to a hip from CUP, I have changed the ALIVE_factionDefaultAirTransport using the staticdata.sqf technique and while this definitely does change the faction's logistics choppers it has no effect at all on the respawn insertion chopper, I have also tried setting the ALIVE_sideDefaultAirTransport for the side but that doesn't work either, can the insertion chopper class be changed via staticdata.sqf and if so how?
I got it to work just with a much smaller mission. Probably just the computer I'm using to test. The headless wouldn't load into the briefing e.g. hour glass beside name in the player list. Changing to a small test mission just using stratis air base as a taor fixed that issue then it worked.
I'm having a little bit of trouble testing the headless client on v1.0 with placement modules but no cqb. The headless client is there and slotted for the mission (and running during the mission). But checking on ASM server monitor none of the ai are local or owned by the headless, they're all still local to the server. This usually means they're not being transferred to hc.
I'm wondering other than changing a setting on alive required module and the usual hc things like add a hc slot etc. Is there anything else within alive modules that needs to be changed other than in the alive required module to get hc to take over the ai.