Blaazouille

Member

Last active 8 years ago

  1. 8 years ago
    Sat Apr 30 11:33:28 2016
    Blaazouille started the conversation Kills counted twice.

    Hey guys,

    I got an issue with kills recorded in warroom.
    Kills are sometimes counted twice. We are playing with ace + medical advanced, AI can't be unconscious.
    Did I broke something ?

    -image-

  2. Fri Apr 15 12:09:49 2016

    @Tupolov I think everything works fine now.
    I just got some issue with some guys who don't have their shot fired save on their player profil, but I think they disconnect without saving and before I can save the mission.

    My death didn't count when I fall unconscious and hit the respawn button because I needed to spectate the end of the game. This kind of death is not a real death I presume.

  3. Fri Apr 15 08:49:43 2016

    Same "issue" here. Playing with advanced medic, no revive, instant death enable.
    Killed are recorded correctly only when not dying from wounds (unconscious for a long time), it seems legit.
    We don't have any shot recorded either, do we have to update something like data module or to setup persistence in a "perfect" way to enable recording of shot fired ?

    EDIT : My bad, I've got some ammunitions recorded, not all players have their fired shot recorded. Just took time to be persist in DB. I didn't saved our first mission correctly (#missions).
    Is there anyway to save a mission without kicking everybody ?

  4. Thu Apr 14 15:57:43 2016
    Blaazouille posted in Post Mission AAR.

    Yeah, we are actually using Warroom, but I need something more "in real time" to see what really happened and who did what and when.

    I'll try do find something on United Operation forum, I think they are using something like this with their website.

  5. Wed Apr 13 09:27:50 2016
    Blaazouille posted in Post Mission AAR.

    Hey guys,

    I'm looking for an AAR addon or software to record and to see what happened in the mission.
    Dslyecxi posted a tweet yersteday with a great webm.
    Do you know how they did this ?

    AAR example

  6. Wed Apr 13 09:21:04 2016

    Little update here. Actually, our missions are build without persistence and it seems to be working fine when log as Admin (not voted)

  7. Mon Apr 4 14:06:58 2016

    On a dedicated server, there is a file that works as virtual memory. You have to set a high value to handle arma 3 with ALiVE.

    Here is a how-to link : Microsoft

    My server doesn't have any issue since I changed the size of the pagefile to 24576 Mo but it can work with less. (I have a 32GB Ram Server)

  8. Mon Apr 4 07:38:00 2016

    @AUTigerGrad stop me if I'm wrong, it's your server that is crashing right ?

    If yes may be your pagefiles are not set-up correcty (too small).

  9. Sun Apr 3 18:46:32 2016

    @SpyderBlack723 They should move away by the next time opcom goes through it's operation cycle (about once every 7-8 minutes).

    Oh ok ! I didn't monitor long enough :)

  10. Sat Apr 2 13:50:48 2016
    Blaazouille posted in Alive spawned groups.

    I never use other type of force than light infantry, some factions just have terrible group for motorized, armored etc...
    3 ZSU-23 group is really hard to handle for example. I prefer spawn armored units by my self to improve realism.
    I stopped to use Leight OpFor as ALiVE factions, terrible groups settings (just 4 for each factions), and armored vehicle are bugged with ACE, no way to destroy them.

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