Member
Last active 9 years ago
Hi Gang,
We attempted to fire up a new ALIVE mission today, the first since the marksman patch and ALIVE's subsequent update.
However we have found that Player persistence is not functioning, vehicles, logistics, enemy etc all is.
I have placed all the modules correctly however not in debug.
We are on a Vilayer dedicated server, now from experience working with the mod team before I know Tupo found earlier versions of persistence were not functioning on vilayer and issued a fix.
I guess my first question is, in this update was there anything that could potentially re-break persistence for Vilayer hosted groups?
If required I can turn on debug etc tomorrow AEST and provide logs but this is more of an initial contact scenario.
Cheers
Thanks SpyderBlack
While that makes sense for the objects like hesco etc, how would this work for our vehicles which were placed in editor and always resume position?
Could it be because r3f adds certain function to the vehicles?
Hi Guys,
I have recently established a new server through Vilayer. I have placed all the persistence modules and when I test it on our box player persistence is working fine, however no vehicle or object such as a barrier placed with r3f is saved everything reverts to starting position.
Could this be related to the 1.38 patch? Or is this an issue with the Vilayer host and the @AliveServer config?
Regards
Hey Sanchez,
Thank you for the information absolutely stoked
Howdy everyone,
Just a quick question given that in arma 2 Esbekistan was MSO compatible how long till we are likely to see an ALiVE version? Understanding that development is ongoing and indexing maps may not be that High on the priority chain I just have had about 30 guys bombard me with this query.
Regards