E

EasyEB

Member

Last active 9 years ago

  1. 9 years ago
    Thu Jan 29 23:04:37 2015
    E EasyEB started the conversation Spawned helicopters show up and hovers.

    Hello!

    So for me the spawned helicopters that show up to (what I guess is) reinforce some position just hangs there in the air and don't do anything.

    Am I doing something wrong?

  2. Tue Jan 20 22:41:24 2015
    E EasyEB started the conversation Wishes for tasks.

    Hi devs and thanks again for the best thing in Arma since... oh, Flashpoint I guess!

    I'm absolutely loving the generated tasks and I have a few humble suggestions for potential future coming tasks.

    1. Some "helicopter down" mission, alive can spawn a crash site with potential survivors, having to be rescued and tuhe wreck blown up.

    2. Some hostages held in an enemy camp, mil obj, civ obj needing to be rescued.

    3. Recon, get eyes on something, assess force, whatever.

    Would be fun!

    Cheers and thanks again for a great mod.

  3. Wed Jan 14 23:03:25 2015
    E EasyEB posted in Initialization field?.

    Looking forward to it! Thanks!

    Oh, and wouldnt slingloading just be amazing for the transport module? :)

  4. Tue Jan 13 21:12:44 2015
    E EasyEB started the conversation Initialization field?.

    Hi!

    I'm wondering if there's any way to edit the initialization field of support units?

    Cheers!

  5. Thu Jan 8 19:06:33 2015

    Oh, well now I feel stupid :)

    If the funcion is not in the mod there's no wonder why it doesn't work! Sorry for misunderstanding and thanks for your help!

  6. Thu Jan 8 07:58:56 2015

    No change in height, it does the same thing for 5, 10 and 20 meters.

    Here is all I got, this is over an airfield so about as flat as it gets.

    http://www.dropbox.com/s/3hzn3s1tpm74hgv/2015-01-08_00004.jpg

    Help me Obi-Wan Kenobi...

  7. Wed Jan 7 22:58:39 2015

    Hi!

    I seem to be doing something wrong when I try to insert via helicopter. I pick a spot, helo goes there, hovers and tells me to "go go go" but no ropes!

    Any idea of what could be up?

  8. Wed Jan 7 22:55:27 2015
    E EasyEB posted in Remove Opfor NVGs?.

    Thanks Friznit! Worked like a charm.

  9. Wed Jan 7 13:06:47 2015
    E EasyEB started the conversation Remove Opfor NVGs?.

    Hi guys and thanks for a great mod! I'm truly in awe.

    I'm kind of an intermediate mission maker (I've gotten the mod running just fine with infantry, support and the likes) and I'm wondering if there is any way to remove NVGs from OpFor so that all ALiVE-spawned opfor units do not have them?

    Cheers.

  10. Wed Jan 7 13:04:53 2015
    E EasyEB joined the forum.