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Last active 6 years ago
ok, thank you
As from topic, I've seen that pausing a SP game with Alive show an option called "Alive (single player)" and I was wondering how it differs from "player exit", "server exit" and "save server and exit" in MP games.
Also I noted in the Alive ingame menu an option to save player state: in single player it saves the whole session or just the player position and condition?
Thanks!
@marceldev89 ok thanks!
@marceldev89 ok thanks, so it's working normally? and there is a way to modify the threshold?
@HeroesandvillainsOS Sorry I've picked the wrong file: here's the correct one:
@HeroesandvillainsOS Here's the .rpt file from yesterday session
I've also noted that the OPCOM, when issuing orders to the TACOM, in debug mode gives often the message "no groups available".
@HeroesandvillainsOS sorry where I can find the Alive .rpt file? in the appdata/local Arma 3 folder there are only the Arma .rpt files
@marceldev89 Did you sync the logistics module to the commander module?
Yes is synced
@HeroesandvillainsOS Sounds to me like it’s working perfectly until everything just stops. Might need a rpt file with some Commander debug.
I will post it as soon as possible
Hi there,
as from topic, I have made a simple mission on the whole Tanoa map, with two factions fighting for it; consistence of the troops are 400 armored for each side, with MACC and a few aircrafts each. Now, I've setted logistics with constant reinforcements andan infinite pool but, after 4 hours of play, it seems the situation is static: the factions doesn't move to other objectives and no reinforcements seems to be arrived.
Is that normal? I have to wait more? Or I've setted something wrong? I've seen that at the enemy base there are a few new vehicles, but I've never seen them on the battlefield.
Thanks!