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Last active 5 years ago
The force size relates to the TAOR marker that it is assigned to.
If that covers the whole map then it will divide the forces among all objectives in that TAOR.
To elaborate on what BvB said, I use the following code to make night time pass faster than daytime.
if (!isServer) exitWith {}; while {true} do { if (daytime >= 17.40 || daytime < 6) then { setTimeMultiplier 12 //for night time } else { setTimeMultiplier 4 //for day time }; sleep 120; };
Saved in "time_cycle.sqf".
Yes, and it would be rare to see it be limited to an unusable amount of characters, but I have seen this issue before in certain server control panel software.
While they may not have a limit to how many mods you can use, there may be a limit as to how many characters can be used in the command line.
Zeus is a virtual entity and depending on certain situations, will not trigger virtual profiles to actually be spawned into reality. Try teleporting within spawn range and then zeus over to see if they have appeared in the "real world".
Like @HeroesandvillainsOS I encourage people to take what I made and make it better.
Never know, we might learn something from you!
TFA Takistan Insurgency
Has the characteristics of a script for vehicles being poorly ran on unit init, or at least something of that manner.
Any vehicle altering scripts running? Cargo, handling, etc?
I cant really speak for the RHS stuff because I haven't used it in a while. What might be happening is an improper faction naming. Make sure there are no unwanted spaces at the beginning or end of the faction names that you put in.
The TAOR sizes will dictate where units populate and patrol. They generally do not leave their TAOR unless ordered to reinforce friendly units or attack elsewhere.
Force levels like 60 are groups not individual soldiers. The groups can be anywhere from 2 to 10 soldiers each.