Administrator
Last active 9 years ago
Are you using mods? If so is it many? Can you upload a version of your mission somewhere and stick the link in here?
Also check what faction names you are using - you can find faction names in the config viewer - cfgFactionClasses in the editor, or you can have a look at the supported factions page: http://alivemod.com/wiki/index.php/Supported_Factions
If you still have some issues, please try to reproduce using no other mods / scripts besides CBA and ALiVE and upload it somewhere and someone will be able to have a look.
It means that you may have too many objectives that are set by the placement modules. It's the AI commander complaining that he has too much to do. You can either reduce the size of your TAORs or live with the warning.
Will have to look at if its possible to detect the unit that is being remote controlled, thanks for the report, we will see if it's possible.
too late! yeah I'm down to 2 drawers in the cabinets vs wife's 20 or so, ah well :)
Hi Joe, thanks for the comments. You can find demo missions in the MPMissions folder in the @ALiVE folder in your game directory. We also have some demo missions: http://alivemod.com/missions , some of them will be outdated but should still give you some ideas.
LOL! we all need hobbies for our sanity, that's what I say, anyway :)
If you are using military logistics, the battle will continue until logitistics for one side has run out.
Depending on how the mission is setup, yes objectives will be captured and occupied by the forces who capture it. OPCOMS may decide to try to recapture the objective though if they have enough resources to do so.
If you are loading different mission each time you should be able to define blacklists where you don't want things to spawn. CQB, Placement modules all have blacklist functions, and if you don't want OPCOM to send attacks on the captured locations do not include them in the Placement TAORS.