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Last active 6 years ago
So I put those in required ALiVE module and I didnt get a single AA guy created (tested with blu vs. red).
ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST = ["OIA_InfTeam_AA","OIA_MotInf_AA","OIA_MechInf_AA","OIA_TankPlatoon_AA","ORG_InfTeam_AA"];
ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST = ["I_Plane_Fighter_03_AA_F","B_APC_Tracked_01_AA_F","O_APC_Tracked_02_AA_F","AA_01_base_F","B_static_
AA_F","O_static_AA_F","I_static_AA_F","B_AA_01_weapon_F","O_AA_01_weapon_F","I_AA_01_weapon_F"];
ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST = ["B_soldier_AA_F","B_soldier_AAA_F","I_Soldier_AA_F","I_Soldier_AAA_F","O_Soldier_AA_F","O_Soldier_AAA_F","O_soldierU_AA_F","O_soldierU_AAA_F"];
ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST = ["B_soldier_AA_F","B_soldier_AAA_F","I_Soldier_AA_F","I_Soldier_AAA_F","O_Soldier_AA_F","O_Soldier_AAA_F","O_soldierU_AA_F","O_soldierU_AAA_F"];
vanilla ofc.
Thanks for catching that! I got the feeling it is actually something different, as CQB doesnt use cfgGroups, I need to take a look at that still!
laser designator will make planes drops lgbs and apaches fire hellfires or direct fire with machineguns
Can you please upload a mission somewhere with only ALiVE, CUP and CBA which demonstrates the issue (somewhat) and I will take a look at it!
Thanks Comrade
This is more or less a duplicate of this thread: http://alivemod.com/forum/1970-i-think-i-ve-misunderstood-persistence
Thats something for @Tupolov
AI Commander will always control all virtual entites of the given faction. So the easiest way would be to use a faction of the same side that isnt in control (f.e. use BLU_G_F if the AI Commander controls only BLU_F). Or simply not virtualise them, if it arent many.
@Tupolov will have to reply about that feature request
Hi!
As promised I took a look.
There are 2 ambient civilian placement modules with the same settings in that mission, that will have strange impacts. Furthermore the asym-CQB is set to "strategic" but there are no strategic buildings (use "civilian" setting). For the second (friendly) CQB module down south I suggest to also use type "civilian" with a low enemy setting (2%, density medium, Pair).
For the strange things... I can only get this behaviour in this mission and after i switched all enemy factions to OPF_F as an example it worked again and your 3CB Blufor untis spawned. Its hard to find the original cause, because... ...there are so many errors in that mission (due to issues with all that addons), that break the init process completely (which ensures scripts load at full speed so this also causes longer load times). This did not at all happen with any test setup I ran that came close to your mission.
I highly suggest that you turn on -showScriptErrors param in your startup line - I would not live with that errors and I'd ditch all that addons esp. config errors and only keep Kunduz, CUP and switch to another unit addon that is still beeing worked on officially. Build your bases with the available assets (there are plenty, also use the ingame compositions and not go for any new mod dependency only because of the eye-candy). This will keep you from bad headaches and ensure your players have a decent expierence without having to download x halfway broken mods from x sources (they simply wont do that in the first place either way). Will (maybe) go a bit deeper but not today.
Hope that helps for now!
Have a nice eve
could indeed be corrupt clusterdata for that map. can anyone elese with this map confirm? civilian military placement and civilian pop plus placement needed for repro
Also please excuse me, I know something like thats frustrating. We try to make ALiVE as modular as possible but there are endless possibilities for bugs and cross-incompatibilities the more mods are involved. I know this is one of the key coolness features of ArmA, but please understand that we are also limited in handling all possible issues. I will download those mods though (esp. 3CB as they were always backing us)!