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Last active 3 years ago
you beet me to it Djevzi. That is exactly the issue im having. Motorized infantry will move but not mechanized or armored. unless i manually move there waypoint in zeus. I do remember that this wasnt an issue in one of the previous releases. Im testing different releases to find which one worked
my workaround is limit the amount of troops spawned to 100 and set the distance of spawning to infinite so my game can still be reasonably playable. As long as they are in real space and they get an order they will move
here's an update. with only alive and cba. I get same results. Motorized troops will move when spawning into real space but mech and armored troops do not. Its not vcom
vehicles move when they move to real space with just those mods above. will try with vcom loaded. funny thing is i never had issues with vcom could be the 2.94. If i can find the 2.91 I will try it
this has been happening for years but it looks like no one has posted it. When AI vehicles groups are in virtual space they move to their waypoint. As soon as they enter real space they still have their waypoint but won't move unless i move the waypoint in zeus a bit they will start to move. this only happens to those on enemy team unless they are spawned before they get a waypoint
Its been months now since CQB added static weapons as a feature but only for vanilla. When will you guys update it so that custom factions use there own static weapons?
I'm not sure if this is a vcom issue or an alive issue. AI troops are disembarking including the gunner from motorized and mechanized infantry. the VCOM thread didn't have any similiar answers.
can you post that replacement config file here?
I've looked everywhere for the staticdata. Is it a folder or a file and where is it