Member
Last active 6 years ago
Yes, but I will keep trying with different names.
I made two versions of your mission, one with data save to local and another with data save to cloud.
Cloud save: http://steamcommunity.com/sharedfiles/filedetails/?id=1181155431
Mission files: https://www.dropbox.com/s/zkcu0uiz94ns736/Battle_of_Lythium_es_mp.lythium.zip?dl=0
About change pbo name, yes, I have 6 different pbo names of same missión xDD
I have thought about reinstalling arma3 completely or burning it, but except alive with the cloud option everything works. I will continue doing tests.
Thanks again.
@HeroesandvillainsOS Well you said NONE OF THE MISSIONS are working right? Operation Landlord, Altis Insurgency, Tanoa Showcase, Battle of Lythium, right? Like I said I don’t mind, but I highly doubt you broke all these missions. Lol
On the contrary, they all work, even mine unless I put data in the cloud. The last year creating a simple mission with default units and data set in cloud not working.
http://alivemod.com/forum/conversation/post/16122
Although even with that I got it to work opening and saving the mission 3 of 36 times
http://alivemod.com/forum/conversation/post/16153
With vanilla missions from others editors I never had problems.
Here the new test with a alive demo mission with cloud store.
Insurgency
rpt: https://pastebin.com/Jsbt968L
aliveserver log: https://pastebin.com/YKNuLqUx
Landlord
rpt https://pastebin.com/hZYXggQP
alivesrver log: https://pastebin.com/pb6gmNwJ
http://alivemod.com/forum/2484-aliveserver-load-screen/p2#p22299
What I was asking was if you could open the pbo of my modification of your mission and save it again and export it. And then try it.
Ok, thanks @HeroesandvillainsOS Im corious if mission can work if you open my pbo and save it again, because with me not work but last year in 36 times/attempts 3 worked.
O_ó
why is geting that root? my alive.cfg is in arma3 root I don't have any ALIVE folder in appdata\local I have activated show hidden files. How do I change the path to alive.cfg?
Yes, im subscibe via steam workshop to all addons, I downloaded again alive.cfg and @aliveserver an hour and a half ago.
About others missions, yes, insurgency and landlord from spyder were the ones that I tried. And yours work too:
Alive tanoa showcase rpt https://pastebin.com/Wv6uZNjq
Alive tanoa showcase rpt with data module set in cloud https://pastebin.com/JFFquayA (is showing it in warroom Recent operations, the others made by me do not appear.)
P.S: in the quote im referring to others missions to mine, (including yours that I modified "battle of lythium" but if set to local data works and appears as recent operations, although obviously it does not save the statistics or the game in warroom.)
A video with my mission behaviour when data is set to cloud.
P.S: I run again my mission, when I closed my server infinite message ALiVE OPCOM Waiting for Virtual AI System... stoped 2017/10/31, 17:25:13 EPE manager release (9|62|0) and others messages appear.
RPT: https://pastebin.com/qPRBqdUD
aliveserver log: https://pastebin.com/dpMyZfbt
With vanilla missions from others editors I never had problems.
Here the new test with a alive demo mission with cloud store.
Insurgency
rpt: https://pastebin.com/Jsbt968L
aliveserver log: https://pastebin.com/YKNuLqUx
Landlord
rpt https://pastebin.com/hZYXggQP
alivesrver log: https://pastebin.com/pb6gmNwJ
Im tired of make the same tests again, again, again...
@Spark I checked insurgency demo misión and work, I will check the others tips and say you. Thanks!
@SavageCDN OK that is a good sign. It's possible there is a mod issue.. try using vanilla units in your mission (ie: OPF_F or BLU_F) to see if you can get past the "ALiVE OPCOM Waiting for Virtual AI System..." error messages. There might be multiple problems going on here.
@Spark I need help seriously, please test my mission or check in editor if all is configured right.
I was 10 hours with this today, not work with vanilla units, I deleted all ace3 modules, 3th opfor faction, only ind_F and blu_F.If I write a bad ip address in aliveroom work, but if I write the right data, ip etc not work "ALiVE OPCOM Waiting for Virtual AI System..." I can hear my and alive spawning units.
2016/10/20, 23:59:05 ALiVE [m_29|200] Module ALiVE_SYS_playeroptions INIT COMPLETE TIME: 0.0440063 2016/10/20, 23:59:05 ALiVE [m_30|202] Module ALiVE_sys_player INIT 2016/10/20, 23:59:05 Error in expression <ect 0; _result = false; if ((typeName _value) == "ARRAY" && {(count _value) ==> 2016/10/20, 23:59:05 Error position: <_value) == "ARRAY" && {(count _value) ==> 2016/10/20, 23:59:05 Error Undefined variable in expression: _value 2016/10/20, 23:59:05 File x\alive\addons\x_lib\functions\data\fnc_isHash.sqf, line 40 2016/10/20, 23:59:05 Error in expression <_missionName]; private ["_res"]; if (ALIVE_sys_data_dictionaryLoaded) then { > 2016/10/20, 23:59:05 Error position: <ALIVE_sys_data_dictionaryLoaded) then { > 2016/10/20, 23:59:05 Error Undefined variable in expression: alive_sys_data_dictionaryloaded 2016/10/20, 23:59:05 File x\alive\addons\sys_player\fnc_player.sqf, line 134-rpt:
https://www.dropbox.com/s/0ji1pzgtyx8qqe3/arma3server_2016-10-20_22-38-43.rpt.txt?dl=0
https://www.dropbox.com/s/8o1qofomah9jkgf/arma3server_2016-10-20_22-46-08.rpt.txt?dl=0-rpt with wrong ip in warroom, mission is working:
https://www.dropbox.com/s/cjtozod9hndjyz1/arma3server_2016-10-20_23-04-02.rpt.txt?dl=0When I close server console with right ip in warroom (mission not work, all normal in console log, game started, etc):
Lost connection:
http://images.akamai.steamusercontent.com/ugc/250340129859902661/D38BDC57E7D295D1BFA705DFF701A31244CA18E2/Other recurent error playing a edited spyderblack kunduz insurgency template:
2016/10/21, 18:26:16 ------------------ Inspecting Hash -------------------- 2016/10/21, 18:26:16 Error in expression <l ALIVE_fnc_dump; }; } forEach (_target select 1); _level = _level - 1; }; [_t> 2016/10/21, 18:26:16 Error position: <select 1); _level = _level - 1; }; [_t> 2016/10/21, 18:26:16 Error Generic error in expression 2016/10/21, 18:26:16 File x\alive\addons\x_lib\functions\diagnostics\fnc_inspectHash.sqf, line 60
Can you reedit my misión? (open it in editor and save it again) to see if its my eden editor issue.
http://steamcommunity.com/sharedfiles/filedetails/?id=1181155431
Yes, the issue is when it's set to cloud, rather, when server its working together alivewarroom (right ip, right config, set cloud).
I do not know where you want to go, I haven't problems with any mission that use local save as I said.
Here rpt (alive tanoa showcase, @alive, @cba3): https://pastebin.com/gAnveP4E
You say load with TADST "alive tanoa showcase" mission (local save) without @aliveserver?