C

capsoso

Member

Last active 8 years ago

  1. 9 years ago
    Fri Oct 16 01:28:58 2015
    C capsoso posted in HEADLESS CLIENT.

    you should not put the ip in Init.sqf but in Server.cfg

    this is in my server.cfg

    headlessClients [] = {"127.0.0.1", "209.126.105.25"};

    this is in my init.sqf mission

    if (!hasInterface && !isDedicated) then {
    headlessClients = [];
    headlessClients set [(count headlessClients), player];
    publicVariable "headlessClients";
    isHC = true;
    };

  2. Thu Oct 15 22:42:55 2015
    C capsoso posted in Delete Profile Warroom .

    thank you

  3. Thu Oct 15 22:42:17 2015
    C capsoso posted in HEADLESS CLIENT.

    @AUTigerGrad headlessClients = [];
    headlessClients set [(count headlessClients), player];

    Ok...I assume I plug my local computer IP in the first line in between the [] (do I need to add " " as well?)

    What about the second line above....do I leave that alone or what do I actually change there? i.e. if I have one Headless Client being used do I change that to headlessClients set [(1),Player]; ?

    Sorry, never messed with headless scripts before.

    @AUTigerGrad Ok, I'll try this.

    In regards to the headless client address....do I do the default 127.0.0.1 or do I put the actual ip address of my dedicated server there?

    Can be placed IP 127.0.0.1 or localhost

  4. Thu Oct 15 19:57:42 2015
    C capsoso posted in HEADLESS CLIENT.

    I have a server using ALIVE MOD + HC for a long time put in init.sqf stating that when an HC customer come to occupy the HC slot in and set the required alive as Headless Client module, it is not necessary to put boot command module some, this latest version you define all modules to work with HC.

    This must be put in Init.sqf:

    if (! hasInterface &&! isDedicated), então {
    headlessClients = [];
    headlessClients definir [(contagem headlessClients), jogador];
    publicVariable headlessClients "";
    ISHC = true;
    };

    and then simply configure the client to connect to the server

  5. Thu Oct 15 17:11:43 2015
    C capsoso posted in Delete Profile Warroom .

    thank you

  6. Thu Oct 15 16:31:59 2015
    C capsoso started the conversation Delete Profile Warroom .

    Greetings to all the Admin Alive,

    I ask first apologize for the possible inconvenience that may cause my request.

    However, because the mod alive is our platform for official missions, I have been requesting to please the whole structure of warroom referring to zonadecombate group that's associated with the capsoso@gmail.com email was deleted, because we will create a new structure and would like to create with a new email (alivemod@zonadecombate.com.br)

  7. Thu Oct 15 16:31:03 2015
    C capsoso posted in HEADLESS CLIENT.

    I do not know the tool (TADST) I can not say it uses an automatic method

  8. Thu Oct 15 14:34:28 2015
    C capsoso posted in HEADLESS CLIENT.

    I put it in Mission Init.sqf

    if (!hasInterface && !isDedicated) then {
    headlessClients = [];
    headlessClients set [(count headlessClients), player];
    publicVariable "headlessClients";
    isHC = true;
    };
  9. Wed Oct 7 20:22:36 2015

    some of his players are not the addon units installed or downloaded correctly, should perdir to reinstall addons units

  10. Sun Aug 23 04:05:19 2015
    C capsoso started the conversation Persistent Windows 7 / Windows 2012 R2.

    Hello. I'm having a problem with the recording of the database. When we used Windows 7 on our the database server is recorded in a short time (about 20 minutes to complete recording). But perform an upgrade to Windows 2012 R2, and this version, the bank is taking over one hour to be recorded (with the same mission and mods on both windows). All access doors on both operating systems were fully opened and tested.

    It is known to you a service of Windows Server 2012 R2 that can be generating some incompatibility and / or inconsistency that may be causing this delay in recording Database? I thank any help.

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