Member
Last active 8 years ago
you should not put the ip in Init.sqf but in Server.cfg
this is in my server.cfg
headlessClients [] = {"127.0.0.1", "209.126.105.25"};
this is in my init.sqf mission
if (!hasInterface && !isDedicated) then {
headlessClients = [];
headlessClients set [(count headlessClients), player];
publicVariable "headlessClients";
isHC = true;
};
@AUTigerGrad headlessClients = [];
headlessClients set [(count headlessClients), player];Ok...I assume I plug my local computer IP in the first line in between the [] (do I need to add " " as well?)
What about the second line above....do I leave that alone or what do I actually change there? i.e. if I have one Headless Client being used do I change that to headlessClients set [(1),Player]; ?
Sorry, never messed with headless scripts before.
@AUTigerGrad Ok, I'll try this.
In regards to the headless client address....do I do the default 127.0.0.1 or do I put the actual ip address of my dedicated server there?
Can be placed IP 127.0.0.1 or localhost
I have a server using ALIVE MOD + HC for a long time put in init.sqf stating that when an HC customer come to occupy the HC slot in and set the required alive as Headless Client module, it is not necessary to put boot command module some, this latest version you define all modules to work with HC.
This must be put in Init.sqf:
if (! hasInterface &&! isDedicated), então { headlessClients = []; headlessClients definir [(contagem headlessClients), jogador]; publicVariable headlessClients ""; ISHC = true; };
and then simply configure the client to connect to the server
Greetings to all the Admin Alive,
I ask first apologize for the possible inconvenience that may cause my request.
However, because the mod alive is our platform for official missions, I have been requesting to please the whole structure of warroom referring to zonadecombate group that's associated with the capsoso@gmail.com email was deleted, because we will create a new structure and would like to create with a new email (alivemod@zonadecombate.com.br)
I do not know the tool (TADST) I can not say it uses an automatic method
I put it in Mission Init.sqf
if (!hasInterface && !isDedicated) then { headlessClients = []; headlessClients set [(count headlessClients), player]; publicVariable "headlessClients"; isHC = true; };
some of his players are not the addon units installed or downloaded correctly, should perdir to reinstall addons units
Hello. I'm having a problem with the recording of the database. When we used Windows 7 on our the database server is recorded in a short time (about 20 minutes to complete recording). But perform an upgrade to Windows 2012 R2, and this version, the bank is taking over one hour to be recorded (with the same mission and mods on both windows). All access doors on both operating systems were fully opened and tested.
It is known to you a service of Windows Server 2012 R2 that can be generating some incompatibility and / or inconsistency that may be causing this delay in recording Database? I thank any help.