Member
Last active 5 years ago
Lingor is not made for Arma 3. It was ported from Arma 2.
would someone be willing to make a Wasteland (A3 Wasteland) style mission/mission template for ALiVE?
I agree. Something like this would be great! Especially if it could replace the Wasteland missions that spawn. Something where a couple Globally available missions spawn. A main and a Side and the faction that completes it gets resources or something. It would pop up as an available task.
Im looking for the building classnames/type for the Lingor A3 terrain. I need them for a loot spawn script that lets me define the type of loot that spawns at different types of buildings. eg: high end loot spawns at certain locations.
Here is an example of what I need:
// Lootspawner junction list for buildings to classes // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //"Buildingstoloot_list" array of [buildingname, class] // buildingname: building class name (in editor debug console use "typeof BIS_fnc_camera_target" // to monitor and then copy/paste or any other method you know...) // class: 0-civil, 1-military, ... (add more as you wish) // //!!!EVERY building must have only ONE entry here AND been in ONE class!!! //------------------------------------------------------------------------------------- Buildingstoloot_list = [ ["Land_A_BuildingWIP", 2], ["Land_A_FuelStation_Build", 2], ["Land_A_GeneralStore_01", 0], ["Land_A_GeneralStore_01a", 0], ["Land_A_Hospital", 0], ["Land_A_Pub_01", 0], ["Land_a_stationhouse", 1], ["Land_A_TVTower_Base", 1], ["Land_Barn_Metal", 2], ["Land_Barn_W_01", 0], ["Land_Church_03", 0], ["Land_Farm_Cowshed_a", 0], ["Land_Farm_Cowshed_b", 0], ["Land_Farm_Cowshed_c", 0], ["Land_Hangar_2", 2], ["Land_Hlidac_budka", 1], ["Land_HouseBlock_A1", 0], ["Land_HouseB_Tenement", 0], ["Land_HouseV2_01A", 0], ["Land_HouseV2_02_Interier", 0], ["Land_HouseV2_04_interier", 0], ["Land_HouseV_1I1", 0], ["Land_HouseV_1I4", 0], ["Land_HouseV_1L1", 0], ["Land_HouseV_1L2", 0], ["Land_HouseV_2L", 0], ["Land_IndPipe2_bigBuild2_L", 2], ["Land_IndPipe2_big_18", 2], ["Land_IndPipe2_big_9", 2], ["Land_IndPipe2_big_ground2", 2], ["Land_Ind_Expedice_1", 2], ["Land_Ind_Expedice_3", 2], ["Land_Ind_Garage01", 2], ["Land_Ind_IlluminantTower", 1], ["Land_Ind_Mlyn_01", 2], ["Land_Ind_Pec_01", 2], ["Land_Ind_Vysypka", 2], ["Land_Ind_Workshop01_01", 2], ["Land_Ind_Workshop01_02", 2], ["Land_Ind_Workshop01_04", 2], ["Land_Ind_Workshop01_L", 2], ["Land_kulna", 0], ["Land_Mil_Barracks_i", 1], ["Land_Mil_ControlTower", 1], ["Land_Misc_deerstand", 1], ["Land_Panelak", 0], ["Land_Panelak2", 0], ["Land_Rail_House_01", 0], ["Land_rail_station_big", 0], ["Land_Shed_Ind02", 2], ["Land_Shed_W01", 0], ["Land_SS_hangar", 1], ["Land_stodola_old_open", 0], ["Land_Tovarna2", 2], ["Land_vez", 1], //custom buildings ["Land_Airport_left_F", 0], ["Land_Airport_center_F", 0], ["Land_Airport_right_F", 0], ["Land_i_Barracks_V1_F", 1], ["Land_i_Barracks_V2_F", 1], ["Land_Cargo_Tower_V1_F", 1], ["Land_Airport_Tower_F", 1], ["Land_Mil_Barracks_i_EP1", 1], ["Land_MilOffices_V1_F", 1], ["C130J_wreck_EP1", 1], ["Land_Offices_01_V1_F", 0] ];
well, the Civi faction is also setup as the enemy AI faction when Wasteland missions spawn.
cool. now to figure out how to make some manually placed ones work with the ALiVE AI faction so they can rain hell on people if needed.
I am installing Debian 8.1 x64 on my dedicated server box. Will I have any problems with ALiVE and Linux?
yeah, i have not had an issue on it.
i7-4770k
16GB RAM
SSD
HD7970
Win 7x64 pro
Can I setup the Civi Faction as a Player faction? in ACE3 Wasteland ALiVE there is BL/OP as Players and Indie as AI