L

Ludi

Member

Last active 8 years ago

  1. 9 years ago
    Sat Feb 20 23:18:24 2016

    You might want to try to use the custom objectives in alive rather than import the MCC sqm. A bit less convoluted, and the mission sqm in the 3d editor seems to be drasctically different to the 2d. It seems to rewrite the original Mission sqm with " NUL" comments.

    I got my Africa mission up - it is still loaded with errors however I got it running server side. (I replaced all modules and disabled debug)

  2. Sat Feb 20 23:14:13 2016

    You are most welcome Ski2060!

    I am the one usually asking the questions here, poor Spyder has the patience of a saint.

    It's nice to have helped someone in turn. Cheers!

  3. Sat Feb 20 20:53:19 2016

    Recompile functions is unticked already - bugger... had hoped for a magic fix on that front. Rebuilding all modules. will report back.

  4. Sat Feb 20 20:48:22 2016

    Thanks guys. Testing nowish

    Cheers

  5. Sat Feb 20 20:38:32 2016

    Some success porting across old missions. One thing I noticed is that I had to place a player (rather than playable) in the 2d editor before it would let me import to the 3d editor.

    Spyder do you recommend delete and replace for all alive modules?
    I am having dramas with my Africa N'ziwazago map. It is massive and always took a while to load but it takes twice as long to load now. I noted a raft of issues with modules in the RPT on this map, will try replacing the modules and see if that helps.

    I too placed a cup on a table - happy days!

  6. Sun Jun 21 00:42:37 2015
    L Ludi posted in Asymmetric Warfare.

    Any chance I could do screen share over skype with you at some stage to try to figure this out?

  7. Sat Jun 20 00:12:36 2015
    L Ludi posted in Asymmetric Warfare.

    It's likely to do with me selecting Massi's UN for blufor and Chern Opf as the OPF and screwing up the factions.

    Will test with vanilla.

    There are so many mods in the mission that I am not sure how to strip it out without breaking the mission. Will test further and report back.

  8. Fri Jun 19 23:18:04 2015
    L Ludi posted in Asymmetric Warfare.

    Thanks for the explanation - makes perfect sense.
    As it happens I have setup the mission as you describe:

    "Opfor side faction be insurgents and set to asymmetric, they will then carry out attacks on blufor while blufor is busy retaliating. You would be fighting for the opfor side but due to the script, you would be changed to the resistance side which will keep you incognito (IND is neutral unless changed in the mission) until you decide to start engaging blufor. Once you engage blufor forces or take a hostile appearance (strap yourself with a bomb, pull a gun out), you will be switched to the opfor (insurgent) side and then be promptly engaged."

    I am still struggling with a few things.

    1. When I load in, the option to strap explosives or to shout Allah Akbar is not present. For this to come up I must respawn after loading in.
    2. When I strap explosives or pick up a weapon, blufor do not engage.
    3. If I shout allah akbar, then they do recognise me as hostile however this seems to be proximity based so if I teleport to another part of the map it reverts to friendly.

    Might be useful if you shoot me a test mission.

    Cheers.

  9. Tue Jun 16 08:21:12 2015
    L Ludi posted in Asymmetric Warfare.

    Highly likely this is a me issue.

    Silly question.. when setting the alive military commander module which faction should I select to engage the resistance force to ensure that the civs get tasked? I assume this should be REBELS RED?

  10. Mon Jun 15 09:14:48 2015
    L Ludi posted in Asymmetric Warfare.

    Good to know, will test this further.

    One thing I noticed was that I was unable to access ammo crates / virtual arsenal as a civ. It seemed to only work after equipping a weapon (from a dead dude) or after respawning once?

View more