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beocom

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Last active 9 years ago

  1. 9 years ago
    Mon Aug 10 12:44:45 2015
    B beocom posted in persistence problems.

    I am using a non-default location for Arma 3 (We have multiple arma3 servers running on the same machine.) and my alive.cfg is not located in 'users/name/appdata...' but in the root of the custom arma 3 alive folder.

    So not consistent I'm afraid.

  2. Mon Aug 10 12:41:41 2015
    B beocom posted in Server time is not persisted.

    Hi All,

    I found the source of this problem if anybody needs the solution.
    The problem was that the default Operation Landlord included a StartTime script in description.ext that overwrote the actual time being returned from the alive server.

    class Params {
    	class STARTTIME {
    		title = "Mission Start Time";
    		values[] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24};
    		texts[] = {
    			"1:00","2:00","3:00","4:00","5:00","6:00","7:00","8:00","9:00","10:00","11:00","12:00",
    			"13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00","24:00"
    		};
    		default = 12;
    		function = "BIS_fnc_paramDaytime";
    	};
    };

    This snippet needs to be removed or commented out for the server time to be set properly.

  3. Wed Jul 29 18:36:27 2015
    B beocom posted in Server time is not persisted.

    How very rude of him :)

    Nahh, I've just returned from vacation myself so no worries. And no rush.

  4. Wed Jul 29 14:18:04 2015
    B beocom posted in Server time is not persisted.

    Quick bump, anybody got an idea about why this is happening?

  5. Mon Jul 20 10:11:37 2015
    B beocom posted in Server time is not persisted.

    Sorry I forgot to include basic info.

    Mission is a modified version of Operation Landlord.

    War room is created and working.
    Persistence also seems to be working fine. (Player location/gear is saved and map objects and AI locations are also persisted.)

    RPT for yesterdays game:
    http://pastebin.com/7x6yZY64

    Let me know if you need anything else.

    Thanks

  6. Sun Jul 19 21:05:52 2015
    B beocom started the conversation Server time is not persisted.

    Hi There,

    We are having an issue on our server with the time not being persisted so it resets to the mission time on every server restart.
    I have these errors in the aliveserver.log but I don't know if they are related.

    07/19/2015 20:28:24 Error Failed to create addin application domain ALiVEPlugIn for D:\Steam\SteamApps\common\Arma 3 Tactical ALiVE\@AliveServer\AddIns\ALiVEPlugIn\ALiVEPlugIn.dll
    07/19/2015 20:28:24 Warn Falling back to the main application domain
    07/19/2015 20:28:24 Error Failed to create addin application domain DateTimePlugin for D:\Steam\SteamApps\common\Arma 3 Tactical ALiVE\@AliveServer\AddIns\DateTimePlugin\DateTimePlugin.dll
    07/19/2015 20:28:24 Warn Falling back to the main application domain

    Time persistence is set to yes in data module.

    Anyone have an idea of what the issue might be?

  7. Sun Jul 19 20:53:23 2015

    Sorry guys have been away on vacation and been out of the loop.

    I can also confirm that these settings seem to have solved the problem for us as well.

    Thanks for the help.

  8. Tue Jun 30 17:35:41 2015

    Thanks for the suggestions, I definitely have some variations to test.

    Will report back with the results.

  9. Mon Jun 29 17:59:29 2015

    Yeah, I have also used it without issues on 0.9.8 for several ops, it was only after the update that the problem began. (I did make several other mission changes during the same time-span so its hard to nail down what the specific cause is).

    I based the mission on the sample 'Operation Landlord' mission and I haven't changed the respawn settings in the description.ext from the default:
    respawn = BASE;
    respawnDelay = 3;
    respawnDialog = 1;
    disabledAI = 1;
    respawnTemplates[] = {"MenuPosition"};
    respawnButton = 0;
    respawnOnStart = 0;

    Any issues with these settings?

    I did have the ACE respawn module added for a while (Might have been added at the same time as 0.9.9) but have since removed it. I did notice that the mission.sqm still referenced the module even though it was no longer in the mission file, so I have manually removed it now and that is something I still have to test.

    No, the ACE rally module is not something I have even looked at.

  10. Mon Jun 29 17:13:40 2015

    Just to close the original issue down, we have not encountered this error again so I think it was a one-off problem.

    Thanks to everybody for their suggestions and advise :)

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