N

Nichols

Member

Last active 3 years ago

  1. 6 years ago
    Tue Jun 19 12:46:33 2018

    @Yeti Did you ever get your server sorted out? Just curious as to what you might have found in your testing.

  2. Tue Jun 19 12:40:43 2018
    N Nichols posted in VCom and ALiVE.

    @JD_Wang @RedeyeStorm in our current mission we are using 3.0 and have not had a problem with any thing like that. In fact we had a QRF early on in the mission from our BLUFOR AI support element that did an air assault into a town to support our players while they were being assaulted by a massive insurgent force on Reshmaan. Other than the BLUFOR AI spawning in and using the wrong helos for the mission they did everything else correctly. They landed both Ghosthawks in open areas outside the town and then waited until the troops were all out before lifting off. Then they flew limited gun support with their door gunners as they were on their exfil route from the LZ.

  3. Tue Jun 19 12:35:07 2018
    N Nichols posted in Index of taunus.

    @Harudath if we attempt another run at Taunus it will only be with custom objectives and extremely limited spawn areas for the AI with a massive amount of GM activity to keep it running correctly.

  4. Tue Jun 19 12:31:42 2018
    N Nichols posted in Stuck!.

    Also you have to link the objectives you want one side to attack to the other commander.

    Take a look at the wiki and click on the quickstart link and it should be one of the first things it shows in there when you go to it. You can use this picture here to show how it will appear with the lines on the screen.

  5. Mon Apr 23 01:38:55 2018
    N Nichols posted in WarRoom .

    Yeah I personally can't get beyond the initializing waterfall screen.

  6. 7 years ago
    Tue Apr 10 04:27:12 2018

    @AUTigerGrad They don't. But running VCOM on top of VCOM AI Driving on top of ASR AI on top of ACE absolutely will affect your server FPS. And Running ASR AI in conjunction with VCOM AI is a very very bad idea. On top of that...I can verify that as of right now, Dominic (Genesis) has some code cleanup needed to be done on VCOM because after running for 6-8 hours on your server, it will cause your server FPS to plummet and will negate your ability to save your server as well. It's still the best AI mod out there IMO, but needs an update and Genesis is trying to get his Dissension mod pushed before he updates. So I'd recommend dropping VCOM for the time being.

    I was suspecting that with our missions that we have been running as well; but we are going to do some more testing just to verify.

    However in the previous posts we can completely confirm that running ASR and VCOM together creates some bad problems with the AI scripts and honestly they should not be run together.

    @Yeti I am guessing none of you have been in any large milsim units, because this is honestly a VERY humble mod-list.

    Well; our community has had upwards of 75-80 folks running on ALiVE mission deployments in the past. There have been many times where the server was up for 3-5 days between saves without major issues. BUT we also kept the mod pack to less than 20GB of downloads for the players as well; not counting the Arma download.

    @Yeti Obviously you folks do not want to download my mission with the mods, I will re-create it with just ALIVE + CBA tonight, and forward that for testing.

    That is where you need to begin your testing as you will find several things in your pack you listed are actually redundant. One thing is CBA has MRT Accessory Functions in it now and that could be creating some minor overlaps in the scripts which will create some problems. Maybe not large ones but they can just run simultaneously.

    Also we quit using the RQ-11 mod because we found that the UAV spawned in the enemy troops and if you leave it up in an area for extended times then ALiVE would keep spawning and leaving those troops up and moving instead of virtualizing them.

    Much like @Friznit mentioned we declared sound mods a major no-no on our missions server for the same reason because they do all kinds of things that don't just work on the "clientside" as they are supposedly built to do.

    Sometimes its the little things that create major problems when they all start cascading into one. Regardless of the type of server that you have.

  7. Fri Apr 6 15:27:48 2018
    N Nichols posted in Warroom Mission Replay is empty.

    Heck for years now I haven't been able to see the vast majority of our mission data in the replay portion of the map. Kills, persistence, vehicle stats, etc... would work but not the other stuff.

  8. Wed Feb 7 22:18:43 2018

    The incognito script is iffy; You have to be very particular with it and even then it doesn't always function properly.

  9. Tue Jan 2 16:09:21 2018
    N Nichols started the conversation Anyway to block these spam threads?.

    Just curious as I am seeing these things pop up more and more now. I use the ignore feature but more come in each day.

  10. Fri Dec 29 22:20:40 2017

    Yeah I will have to grab some screen shots, the RPT and as for errors on the screen when testing...there are none. When I load into a town via Zeus and start looking around I see all those guys roaming around in CQB areas. It's a real PITA for me and it truly sucks when the guys are trying to play like you would want to and a freaking pilot steps out of a house in the middle of the damn jungle and starts shooting at you and the airfield is 15 klicks away.

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