Member
Last active 8 years ago
Same issue is happening for me over the last few days. Person who set it off gets messed up but guys standing next to it dont get harmed, they are also not hearing the explosion. Is it possible ALiVE is executing the IED explosion locally instead of server wide.
I get this issue on Altis but with hostility towards bluefor set to the next to lowest setting. How ever I have never once had one shoot me.
So I am running into an issue with ALiVE on a game serve box I rent from NFO servers. The issue I keep encountering is that when I load any alive mission the server lets me get to where it is loading the map and Virtual C++ request the application close.
I am running the latest versions of ALiVE and CBA, I ran the server.bat file as admin and have tried both my mission and the default missions that come with ALiVE.
ALiVE default insurgency for altis crashes servers when trying to run it. It has happened on two servers we attempted to test it on. Anyone else have this problem?
So I have spent weeks making an ALiVE Campaign for a small group. The only thing I am getting held up from it being ready for a long persistant Campaign is that the enemy since adding an Assymetric force is starting to use Mortars. The MK6 Mortars are hitting us with pin point precission at about 8.5Km away. Clearly that is a problem since you are for sure getting wiped out on Takistan every time you move. They are even bombing my Support choppers at mission start.
Is there a way to blacklist them, I am pretty sure they count as a vehicle to arma since it is a static gun.
Any help to this is much appreciated
Thank you very much. Had to do a similiar thing when it came to vehicle interaction in the unit I am apart of.
In all these things I have tried with debug on. I promise that I did not just walk out of my FOB and go oh no there are none of what I am looking for so it must be broke. With that aside.
I get no roadblocks unless there is an Asymmetric force. The Asymmetric force will build roadblocks just fine. Occupying force will not build roadblocks.
IEDS place if I leave it either unsynced or synced to Asymmetric force. If its on the Occupying force then they generally do not show up.
As I stated before I have tested each of these scenarios with all of the appropriate debug on. Checked multiple times I did not miss a setting and so on. Either it is bugged or I am missing a feature or intended function. Possibly over looking something I was unaware of.
Did anyone add the Sandstorm in the ALiVE Weather module suggestion to Dev Heaven request?
I do not want to request it again if one of you have already done it.
I do not get the option to interact with civilians, also I am unable to interact with them, is this possibly a problem with CafAg or something I have set up in the ALiVE module?