Brawler

Member

Last active 5 years ago

  1. 9 years ago
    Tue Dec 22 05:17:24 2015

    @SpyderBlack723 Sweet thread idea

    btw, and maybe it's just me, but the mod links don't seem to work properly (dropbox works fine though).

    I messed up something with the links, im on my way to work, cant fix it atm. Use google in the meantime:-)

  2. Mon Dec 21 22:07:50 2015

    Alright here is the mission, its called Battleground Takistan, and it is inspired from a little of everything from Movies, series and real life events in the middle east.

    https://www.dropbox.com/s/5is1olnedm5d07k/Battleground%20Takistan.zip?dl=0

    Required mods:
    CBA:http://steamcommunity.com/sharedfiles/filedetails/?id=450814997&searchtext=cba
    ALIVE:http://alivemod.com/
    iA terrain pack:http://www.armaholic.com/page.php?id=26682
    RHS Escalation:http://www.rhsmods.org/
    Leights opfor pack:http://steamcommunity.com/sharedfiles/filedetails/?id=509966175&searchtext=rhs+opfor
    SpyderAddons:http://steamcommunity.com/sharedfiles/filedetails/?id=579263829&searchtext=spyder

    Ive tweaked it a bit, and done some simple testing and it don't apear to be any problems anymore. If you find something, please let me know. Its still beta:)

    THIS MISSION WILL NO WORK WITH ACE3!

  3. Mon Dec 21 18:28:35 2015

    @SavageCDN Seeing as you have the Nimitz and F18 mods why not do a mission where you have a human CAS and a group or two of human spotters, etc? Full map war raging and the players have to find targets and call in support to eliminate them.

    Or all players are in a 'support' role, aiding the AI in taking objectives, etc.

    Yes this could work very well in coop, in SP i think this could be a little eh...well.. I dont think ai could take of/land from/on Nimitz, so that would be a problem. And playing as a cas role would be a little imersion breaker, unless we get a option to define roles in a module so that players get tasks based what role they are playing as. f.x auto task for destroy vehicles, bombing an area, take out infantry as a cas role in this case. Il think of something.

    @noonanamous I tend to run quite similar missions, small covert units setting up OPs and acting as recon to find and mark targets for drone or direct action attacks, however I don't really have the time to get into the scripting side of things too much so the missions tend to lack in the way of ambience and immersion, ends up being a little bit too much in the way of patrolling through kilometres of empty terrain. A solid mission of that type that runs well for that number of players and those mods but with more ambience and immersion would be pretty awesome. Even if anyone else has recommendations for similar missions already out there that aren't super mod intensive as many of them seem to be.

    I have never played alive this way, but a very good idea. You don't need to be good at scripting with alive. All the cool stuff and functions is already in the mod! You just need to experment with the modules to get the desired outcome. I will be adding ambience on the right places, but not too much. Its impacting performance alot.

    @HeroesandvillainsOS  Cool thread!

    I'm sort of a sucker for playing long lasting missions that replicate the modern war on terror (talking to civilians gathering Intel, winning the hearts and minds of the people, missions start out as a slow burn mainly with patrolling, etc).

    That said, some of the ideas in thread are already very cool! Just please, no Altis or Stratis! :)

    I'll look forward to playing whatever you come up with and thanks for doing this.

    Why not Altis and Stratis? Alive works best on those:-) (not performance wise tough) Asymetrical is fun...But i already have one in the works, its almost done, but due to issues with leigths opfor pack, its not working very well atm. If you want to try it, feel free to do so. Ill post it here later tonight...

  4. Mon Dec 21 17:12:15 2015
    Brawler posted in Server closing out of nowhere.

    Yes :-)

  5. Mon Dec 21 16:48:59 2015
    Brawler posted in Server closing out of nowhere.

    I dont know, but to explain things a little further. I used to run ace, asr ai rhs and leighs opfor pack as a my standard modset, theese worked very good before 1.54. Then everything changed, when i run rhs only with ace and asr ai, everything works ok. But running rhs and leight with asr ai and ace, arma crashes with a out of memory error. So i belive that if a mod is not updated to 1.54 standards it will not work with ace.

    Either way, i have ditched ace, asr ai, because i get a lot better performance in alive missions. I can now actualy run altis with 3200 profiles with a stable 30 fps!

  6. Mon Dec 21 16:22:44 2015
    Brawler posted in Server closing out of nowhere.

    Hey,

    I looked in to your .rpt from tadst, and it looks like ACE is the troublemaker here. I have experienced the same thing. The cause however is not ACE itself but compatibility between other mods, it might be 3CB mod pack that is not compatible with ACE.

  7. Mon Dec 21 12:18:32 2015
    Brawler started the conversation You pick i build, mission challenge.

    Hey guys.

    Christmas hollydays are on our doorstep, that means more freetime to play around in the editor. But i lack some inspiration to create a new persistent mission.

    So i like to challenge the ALiVE community (and me) to decide what type of mission with the mods described below. And i build it within my skills as a mission designer.

    This will be my first mission i will be realising to the public, but i have created a few for personal usage only, nothing i will put my name on tough;-)

    It will be a SP/ coop with max 14 players.

    My modlist:
    ALiVE
    RHS (both packs)
    Nimitz
    F18
    AiA terrain pack.
    SpyderAddons

  8. Thu Dec 10 20:22:35 2015

    It will add entries even if you delete all ACE modules from the mission. What you need to do is to take a backup as Savage said. Then open mission.sqm and press Ctrl+f, then you will get a search function. type ACE, the search function will highlight all lines containing ACE. (Its normaly just three lines, if you have removed all ace modules). Remove all lines, save and open the mission in the editor to verify.

  9. Thu Dec 10 16:28:35 2015
    Brawler posted in Trigger CQB profiles.

    Ok, thanks. im currently using radio triggers, it does the trick for now

  10. Thu Dec 10 16:25:13 2015

    Do you use ace3? if so, it might be the problem. I don't use it anymore due to random crashes both in prewiev and during a mission. This is only happening on alive missions tough. Without ace everything works normaly.

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