Member
Last active 5 years ago
@SpyderBlack723 I transferred a lot of my work to this mod
https://github.com/SpyderBlack723/SpyderAddonsEverything has been converted into module format for quick and easy mission making.
Ok thanks:-) But how do i install this? the files are not in .pbo format.
Hey spyder, have you removed your reqruit script from github? My harddrive broke down a couple of months ago, and i did not have a backup. Can you please give me a new link?
Hey spyder, i had to drop one big mission, and i will redo it with several parts insted, its simply too big for a normal pc to handle. So i want to have smaller contested areas and auto tasks. Mission will end when the forcepool is 0. Can i add a win/lose trigger that detect when forcepool is 0? So when russians are out. Mission will be succeeded. And when us is 0, mission will fail. I have looked trough functions wiewer. But i cant find that function. Is this possible?
Thanks in advance
This is the correct group, username and server, and also showing correct in war room:
This is listed under alive tab in game:
This is wrong, this was created when i tied to connect to war room back in early may, this was deleted, and i created a new profile. But still this is showing up.
While you are fixing this, can you also reset stats both on player stats and server, and delete all missions who are saved to database?
Ok thats a shame, either way you can spawn induvidual units, so you can create a group based on mission requirements, and that is over all the best solution. Btw am starting to get my mission ready for alpha release, thanks to you for your awesome help With recruit script and tactical command, and i might ask you for more. My plan is to have a massive convensional war on altis between us army and usmc fighting in a joint opperation againts russian motorrifle troops and Airborne troops, i want this to fairy long and realistic fight, and it will be designed mainly for soloplay. With a mix of task generated by oppcom and custom tasks,++++. Right now am testing performance to get a lot of ai as possible but still remaining smooth performance, stay tuned!
thanks spyder for your help. If you want to make custom factions to work, you can ask dev team for the script for reinforcment from the player logistic module. rhs is working fine this way, i have not tried the others though. And if some factions don't work, players need to recruit single units. What do you think?
looks like you can connect to war room, problem either in your router or wrong ip adress. Make sure to open port 2302-2305 in your router, check your server.cfg if steamport is 2305. check if your external ip adress matches to war room. google "whats my ip" to find out.
Tested your script on takistan, and in preview in sp editor, they spawn as usual, but when i play on my dedi, they spawn 6.5 km from the airbase, no matter what i do. Do you have any idea whats going on? On altis/stratis it works ok