A

amoksepp

Member

Last active 8 years ago

  1. 9 years ago
    Fri Dec 11 10:29:55 2015
    A amoksepp posted in HELP, CANT PLAY ARMA WITHOUT ALIVE.

    i also cant play without alive....
    because its so much better with this awesome mod :D

  2. Fri Dec 11 09:12:02 2015
    A amoksepp posted in Maps and Factions.

    just if someone is interested, the translation (my enlgish isnt perfect, im sorry for some bad or wrong translations):

    Classes:
    Groupleader, Squadleader, Medic, Anti-Tank, MG, Grenadier, Groupsniper, One-Man-Sniper, Antiair, Soldier, Vehicle-guys (:D), Pionier, Pilot

    Weapons:
    G36 IdZ ES, PzF3, MG3, MG4, G28, (HK121)

    Equipment:
    lot of different scopes and all the standard stuff like gps.

    medium tank
    SPz Puma

    heavy tank
    Leopard 2A6M

    attack heli
    Tiger

    ______________________________________________
    Jeep (work in progress)
    Eagle IV

    Truck (work in progress)
    Mercedes Benz Axor

    Armored Troupvehicle (work in progress)
    GTK Boxer

    Repairvehicle (work in progress)
    Mercedes Benz Axor, Bergepanzer III

    artillery (work in progress)
    PzH2000

    anti air vehicle (work in progress)
    Gepard 2

    transport heli (work in progress)
    NH-90

  3. Fri Dec 11 07:51:01 2015
    A amoksepp posted in Maps and Factions.

    is it a lot of work to get a faction working with alive?
    i would love to see the german faction bundeswehr in the game.
    the mod and website is so nice, but it seems that it only exist in german language

    the download
    http://www.bwmod.de/index.php/inhalt/download

    all included weapons/vehicels/equipment
    http://www.bwmod.de/index.php/inhalt

    pictures from vehicles:
    http://www.bwmod.de/index.php/inhalt/fahrzeuge

  4. Fri Dec 11 07:41:58 2015

    : )
    Ok, thank you very much.
    This mod is just to amazing.

  5. Thu Dec 10 21:17:30 2015
    A amoksepp started the conversation [Solved] Infinite respawing problem.

    Hi community,

    i played my first alive edited mission today with my friend.
    I placed the multispawn module but after i die, all the time on the screen is writting "respawning" but nothing happens.
    Answered with help from the wiki: had to create the description file and write "respawn=3" in it

    And what command i have to use that every progress is saved and i can shut down the server?
    Because after we are disconnected and i reconnected after 10 mins the mission is at the beginning again.

  6. Thu Dec 10 10:57:46 2015

    i would need smth like this, just for the ai commander module
    just a command to change the aggression type of the commander.
    Is it possible to link the ai commander to an object during the mission and not in the editor?

    --------------------------------------------------------------------------------------------------------------------
    So I've created 2 new functions, will be out possibly in next release after testing.

    ALiVE_fnc_combatSupportAdd
    Will add CAS or Transport units to be available using the below command:
    ["CAS OR TRANSPORT",[SPAWN POS],Direction, "CLASS","CALLSIGN","CODE","HEIGHT"]] Call ALiVE_fnc_combatSupportAdd;

    examples
    ["TRANSPORT",[[1849.21,5805.27,0],60,"B_Heli_Transport_01_camo_F","VICTOR 1","",""]] Call ALiVE_fnc_combatSupportAdd;

    ["CAS",[[1849.21,5805.27,0],60,"B_Heli_Attack_01_F","Phantom 1","",""]] Call ALiVE_fnc_combatSupportAdd;

    ALiVE_fnc_combatSupportRemove
    Will remove a CAS or Transport unit from the available units for a specified side using the below command:

    ["SIDE","CAS or TRANSPORT","CALLSIGN"] Call ALiVE_fnc_combatSupportRemove;

    examples
    ["WEST","TRANSPORT","VICTOR 1"] Call ALiVE_fnc_combatSupportRemove;

    ["WEST","CAS","Phantom 1"] Call ALiVE_fnc_combatSupportRemove;

  7. Thu Dec 10 07:25:06 2015
    A amoksepp posted in ALiVE 0.9.4 Released!.

    hi, the link to the aliveServer admin tool is broke

    Fatal error: Call to undefined method ETMemberController::index() in /var/www/html/forum/core/controllers/ETMemberController.class.php on line 56

    what are you able to do with the tool?

  8. Wed Dec 9 21:51:32 2015
    A amoksepp started the conversation Help: how to change AI commander status during mission.

    Edit: If you are just able to answer one question pls do it, im happy about every help

    Hi community,

    i m new with the alive mod and started to create my first mission today.
    But i have some questions now, because not everything works like intended.

    I have a taor with 200 units (BLUFOR, motorised) and a taor with 500 (OPFOR, armored), both of them are in occupation status. The OPFOR ai commander is linked to the BLUFOR Military placement (am i right that the main target for both are to hold their own placements because they are set on occupation? english is not my native language, so i have some understanding problems)

    OPFOR has 2 or 3 AA and the target of the mission from the player is to kill them before the OPFOR attack the BLUFOR base, after destroying the AA the player should be able to order CAS, so he will have a chance against the bigger enemy army.
    Is it possible to change AI Commander Status from OPFOR occupation to invasion after a determined time.
    (1. can i set a timer in the editor and if not 2. can i use a command to do this?)

    "When i use the player support (CAS) and set the settings that the player have the access to an attack_airplane, will this come from offmap or have i to place an thunderbolt for BLUFOR on an flightfield and where can i find the names of every unit like helicopters or mortar teams?"
    Answer: The type of unit spawns at the same place the Combat Support Module is placed in the editor

    Edit: when i config the military placement module should create a armored 200 unit army, does this mean that it let spawn 200 soldiers + cars/tanks, or does every unit have a specific value, like a tank is worth 20 units so it could spawn 10 tanks or 5 tanks and 100 soldiers?

    Thanks for help : )

  9. Wed Dec 9 18:09:52 2015
    A amoksepp joined the forum.