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Last active 5 years ago
Ahhh well I've just removed LOP_AM and have stopped seeing the error (tested 3 minutes so far so not conclusive!!)... maybe it's the Middle East Militia. Have only just started seeing this error since using LOP_ISTS, LOP_AM and LOP_PESH. I'll keep the mission running and see what happens. Doesn't seem to be an indexing issue, probably something to do with the way one of the LOP_AM vehicles is set up.
Yeah that is helpful! Which factions from project opfor are you using?
Hi guys, just noticed in one of my recently updated missions that I'm getting RPT spam that gets up to 100,000 lines in a matter of seconds with this message on repeat:
_randomHitPoint params ["_randomHitPoint> 18:30:18 Error position: <_randomHitPoint params ["_randomHitPoint> 18:30:18 Error Undefined variable in expression: _randomhitpoint 18:30:18 File x\alive\addons\sys_profile\fnc_profileSimulator.sqf, line 665 18:30:18 Error in expression <ileToAttackHealth select _randomIndex;
Anybody else noticed this? I'll file a bug once I can get to the route cause but it doesn't happen on vanilla so it's challenging to repro.
Hi @Nichols, if you can hold fire for a couple of days, I'm going to release a major update to the scripts which will require a different way of setting them up - I'll give instructions then if that's alright?
What I'm basically hoping to do is create a function that allows you to move ground weapon holders into nearby crates or deletes them entirely and then stops ALiVE persistence remembering where they were and reproducing them the next session (I end up with all kinds of random gear lying around otherwise). Also, I'd like to stop persistence on those crates. Is that possible?
If that doesn't work, here's what I've been using:
Description.ext:
class Extended_InitPost_EventHandlers { class CAManBase { init = "_this call (compile preprocessFileLineNumbers 'postInitXEH.sqf')"; }; };
Then create postInitXEH.sqf in your mission root with this in it:
params [["_unit",objNull]]; private _factions = ["YO_FAC_NAMZZZ","P_HOBO_F"]; //List of factions you want to run the script on if (faction _unit in _factions) then { _unit unassignItem "NVGoggles"; _unit removeItem "NVGoggles"; //Plus any other code you want to run on units of this faction };
@marceldev89's solution is way cleaner than mine but just in case you have any trouble with it, this should work too.
Yup, same here. Struggled to get the tools working last time but didn't really give it a fair shot to be honest as everything I wanted indexing was already good and laziness won the day...
Hi, pretty straightforward request; is there a way to disable ALiVE persistence on specific vehicles / crates?
Error Type Number,Not a Number, expected Number
Fun times!
No worries dude! Thank you anyway.