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Woody05

Member

Last active 9 years ago

  1. 9 years ago
    Fri Mar 4 00:49:24 2016
    W Woody05 posted in Small group play.

    @AUTigerGrad

    So I haven't played around with the Asymmetrical warfare yet. I'm just trying to get my head around the basic conventional back and forth.

    For the stratis one I linked above I was just trying to go Army vs. Army like Blufor is Invading stratis. I have one Huge rectangle AO over the island, with 2 small ones to catch 2 outlying areas that wouldn't fit in the square.

    I have a Military Civ and a Military Mil connected to all 3. Mil is 200 I think, and 100 for the civ.

    So its sounds like breaking those down even more would be better?

    So is my understanding correct here in this example:

    One Mil objective of 200, with 4 TAOR. When the mission spawns does it break that 200 out across all 4? So 25 units for each TAOR?

    Also, how exactly does the limiter on the AI module affect things? Say I set it to 25. Does that mean only 25 groups can be spawned in my spawn radius? Or does that mean the Virtual AI will only spawn 25 groups over the WHOLE map for both sides?

    I've noticed a lot of peoples missions keep the limiter to 20-25?

    Thanks so much again for all your advice! I'm getting sucked in hahahaha. And you're right, ALiVE is SO GREAT!

  2. Thu Mar 3 23:39:01 2016

    So I was thinking about this today, regarding you having problem with no one in the open spaces. I am not familiar with the map, but reading through this thread I think this might be an area where their advice on placing units could be helpful.

    So I definitely identify with your need for randomness and not wanting to know where they opfor are.

    To combat this though, maybe set a very complex patrol route, like 15-20 waypoints all over these areas. Do this with say 4 different fire teams in different areas. Make the waypoints sporadic and not necessarily follow a pattern. Put them all around the map in the wilderness areas too. I won't go as far to say close your eyes and start clicking, but you get the idea. Then cycle the last waypoint.

    I would assume you don't play the scenario doing the same thing over and over again.

    So that being said, there's no way your brain is going to be able to keep track of or extrapolate where those group are after about 10-15minutes. On one play through you might pass through an area 30 minutes into the mission and run into a one of them, but on another playthrough you might pass through that same area 50 minutes in and they won't be there.

    So while you do know there are bad guys out there in a general area, you don't know specifically where they are. Which is no different than relying on modules. You know the module put bad guys in your general TAOR, but you don't know where they'll be when you happen to pass through.

    Does that make sense?

    In essence by using complexity and dotting their waypoints all over the map, you've effectively created randomness (by overloading your brains ability to remember or guess where they'll be), but you can fence in that randomness to the wilderness areas which is where you are struggling.

    This gives you and your players something to "find" over those 2 hours, then the real fun begins as the modules really kick in with the insurgents.

    P.S. I wouldn't sync those to the AI so they keep following your waypoints. If you did sync them they would get pulled into the opcom and just get funneled to the areas where the rest are (if I understand correctly)

  3. Thu Mar 3 05:40:34 2016
    W Woody05 posted in Small group play.

    ...muuust sleep....must finish mission....must sleeep....

    So I figured out a few things:
    1.) I had forgot to select a weather type which is why the dynamic weather was wonky
    2.) I had forgot to add the respawn_west marker
    3.) Set player count to 1-8 instead of 0-8

    So instead of a long explanation...try it and tell me where I can do better (be gentle lol)

    https://www.dropbox.com/sh/21almsavpzp90dg/AADU8UyQLtxvK6YItx_928IDa?dl=0

    Mission folder and .pbo file are in there

    a.) I would like to add a repair helipad (anyone know a good script or ideas how to do it?)
    b.) thoughts troop levels/settings for a natural flow to the battle. Want my buddy and I to be able to follow the advance, but not have it over in a flash. Even getting pushed back sometimes.
    c.) I might bump the ai skill up another level. I was running around reckless trying to test the revive settings, but had a hard time getting shot lol
    d.) I left the blufor base unsynced from the opfor opcom because they kept assaulting the base on start even on occupy.
    e.) I changed the civ objective to light infantry with some forced vehicles because i was getting to many vehicles in the town next to the airbase.

    Left AI on for if anyone wants to copy to SP, but you can disable as admin on your server if you run it obviously.

    All advice welcome! BYOBanana

  4. Wed Mar 2 21:46:04 2016
    W Woody05 posted in Small group play.

    Too soon spider too soon...

    Thanks for the advice guys I'll respond better later.

  5. Wed Mar 2 18:34:27 2016

    Well I'm from Texas, and everything's bigger in Texas. So My American banana > Your American banana ;)

    Dear OP "ALiVE_SUP_MULTISPAWN_RESPAWNGRPUP_%BANANA%"

  6. Wed Mar 2 17:38:23 2016

    Why can't the world end the endless measurement struggle and we all agree to just Measure with bananas.

  7. Wed Mar 2 17:18:37 2016
    W Woody05 posted in Small group play.

    Oh ok. That makes sense. Well I've got a bornholm map that I think is good, but haven't got to test it with my buddy yet because he is still downloading them map (he has horrible download speed). I made a quick conventional on Stratis with Blu invading and Opf occupy. However wasn't able to get it to load in multiplayer.

    Before I go through some questions let me just say we had a blast playing Alive|Quickstart last night. He didn't get the full experience because the quickstart blu didn't really attack much, but we hit a few objectives and had a great time. Then just when we were proud we had cleared it out, they counter attacked lol! BTR and APC to the FACE. It was great. WarRoom got our stats and everything. LOVE this mod. THANK YOU!

    Question: Is there anything that HAS to be in the description text? So far the only thing I've really wanted to use it for are respawn and revive. Weather and Multiplayer can be handled through eden now I think.
    Question: Which does the game choose to listen to. Editor or description.txt. So if I have the description.txt set to 0-8 players, but then set the editor to say 1-15 players which does it take?

    The only other script I've used is the Halo script, and I copied that folder in, and it worked fine when I tested single player, so I've got that down.

    Disclaimer: I made the stratis map in a 30min rush since my buddy didn't have the other map, so a lot of this may just be little things I missed. If you see something you know the fix to off the top then great, but I will do more testing tonight.

    1.) When making it I had issues with errors on the screen asking for weather.sqf or starting weather line? I tried adding the start weather line to the description from the OP Landlord description. I tried with it, and without. Since I was in a hurry I removed the dynamic weather module and that error went away. (I do not have this problem on my bornholm map that I created)
    2.) The other issue I had was I made a circular TAOR over the stratis AF. The Mil obj. didn't pick anything up? Is the AF considered CIV structures I guess? In any case I just used a custom obj marker since I was in a hurry.
    3.) Once I created the .pbo and sent my buddy a copy we couldn't join the dedicated server. He mentioned something about it saying it was full. When I tried to load it would just kick me out of multiplayer to the main screen. I had the server set to 0-10 players. Do I have to use the description version to set that up, or can I leave that out of the description and manage it from eden now in the multiplayer settings? Do you have to have it set to at least 1 player maybe? I noticed in the OP landlord description theres a line about players must be a multiple of 1?

    A really cool thing that did work, was that being in a rush I didn't want to wait to set up all the player characters, and put down ammo boxes. I was able to copy my base from the bornholm map, and paste it in to the stratis one! Obviously had to still tweak a few small things, but it worked.

    Anyway. That's enough from me for now. Thanks for all your help and advice guys!! Have I mentioned this is FUN!

  8. Wed Mar 2 16:02:52 2016

    How do you re-index a map? I'm having the same problem on Altis. Chopper keeps blowing up at the cap just W of the main central airfield.

  9. Wed Mar 2 01:33:39 2016
    W Woody05 posted in Small group play.

    Thanks for the update Spyder! Yeah I've looked at a few of the demo missions you've done and its helped a lot looking at how you've done the texts. Even the "author" field in the eden editor doesn't seem to work lol. I noticed how to change that in your files.

    Question about Spyderaddons. If I add them does the other player have to have them to join the server as well? Or is it like alive where its only needed by the person who makes the server.

  10. Wed Mar 2 00:32:52 2016
    W Woody05 posted in Small group play.

    Thanks gents! Spyder is there any work around for that? or is that something possibly in the next release. Either way I guess I could try spyderaddons if I need a quick fix. I have it downloaded but haven't tried to use it yet.

    The issue I'm working on now is respawn. I see the respawn options in the "Multiplayer" section. I want to just do a simple respawn_west at the main base. Then have revive turned on so if one of us goes down we can be healed. However that doesn't seem to be working. I got the basic respawn working, but I get the feeling I will need to use the description.txt to do all this yes? There's still not much information on the new eden way of doing it.

    Thoughts?

    I've got a nice bornholm setup now. Hopefully get to test it with a bud tonight. I'll try to do some more logistics testing to see how to call base building stuff in without killing myself lol.

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