M

McNools

Member

Last active 5 years ago

  1. 7 years ago
    Mon Apr 17 11:30:41 2017
    M McNools posted in ORBAT Vehicle Paint not applying.

    Ah, that's a shame :( thanks for the reply though!

  2. Fri Apr 14 14:56:02 2017
    M McNools started the conversation ORBAT Vehicle Paint not applying.

    I'm trying to make a custom faction using the ORBAT tool, everything is working smoothly except for selecting the paintjobs for vehicles. I'm using RHS vehicles as a base (they have a lot of nice paintjobs to choose from as well). In the ORBAT-tool I can select the paintjobs and even when looking at the faction in the ORBAT tool after I've turned it into a .pbo the painjobs appear correctly. However, when placing the units in the editor (and playing the mission) the paintjobs are the default ones.

    I even have this in the config:
    // custom attributes (do not delete)
    ALiVE_orbatCreator_owned = 1;
    ALiVE_orbatCreator_texture = "olive";

    but still only default paintjobs. Anyone got a cure for this?

  3. Sun Mar 26 17:31:48 2017

    Ah, it appears this is an issue with RHS:
    http://feedback.rhsmods.org/view.php?id=3065

  4. Sat Mar 25 10:21:06 2017

    I got plenty of intel from a civ a couple of days ago. So unless Alive has been updated since then..

  5. Fri Mar 24 08:52:48 2017
    M McNools started the conversation Mortar no longer spawning (Combat Support: Artillery).

    Since a while ago (not sure exactly when, but it worked a couple of months ago I'm sure) my combat support module no longer properly spawns a mortar team when using "BUS_MotInf_MortTeam" as the team. It spawns two soldiers but no mortar, and I get this error when starting the mission:
    -image-

    Like mentioned earlier, I used the exact code before and it worked, then something changed after an ArmA-patch, I guess they changed the classname of the mortar or something?

  6. Sun Feb 26 13:46:45 2017

    Just stopping by to say I have the same problem, removing the alive-modules makes the mission load fine. Let's just wait and hope then. Glad it's a universal problem and not something I have to spend hours fixing at least!

  7. 8 years ago
    Tue Mar 1 19:30:19 2016
    M McNools posted in Server freezes (Fixed!).

    I just thought I'd mention that the crashes occur even when playing the mission without any ACE-modules on the map (but with ACE activated).

    I hope the issue get's resolved! My group just started a homemade campaign using alive, ace and RHS and we haven't been able to play it due to the server crashes either. While this is frustrating to us I can imagine that it's even more frustrating for the devs, so I wish you the best of luck and just wanted to say that all of us in our group appreciates your mod and the work you do, thank you!

  8. Tue Mar 1 19:26:24 2016
    M McNools joined the forum.