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Last active 5 years ago
Ah, that's a shame :( thanks for the reply though!
I'm trying to make a custom faction using the ORBAT tool, everything is working smoothly except for selecting the paintjobs for vehicles. I'm using RHS vehicles as a base (they have a lot of nice paintjobs to choose from as well). In the ORBAT-tool I can select the paintjobs and even when looking at the faction in the ORBAT tool after I've turned it into a .pbo the painjobs appear correctly. However, when placing the units in the editor (and playing the mission) the paintjobs are the default ones.
I even have this in the config:
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
ALiVE_orbatCreator_texture = "olive";
but still only default paintjobs. Anyone got a cure for this?
Ah, it appears this is an issue with RHS:
http://feedback.rhsmods.org/view.php?id=3065
I got plenty of intel from a civ a couple of days ago. So unless Alive has been updated since then..
Since a while ago (not sure exactly when, but it worked a couple of months ago I'm sure) my combat support module no longer properly spawns a mortar team when using "BUS_MotInf_MortTeam" as the team. It spawns two soldiers but no mortar, and I get this error when starting the mission:
Like mentioned earlier, I used the exact code before and it worked, then something changed after an ArmA-patch, I guess they changed the classname of the mortar or something?
Just stopping by to say I have the same problem, removing the alive-modules makes the mission load fine. Let's just wait and hope then. Glad it's a universal problem and not something I have to spend hours fixing at least!
I just thought I'd mention that the crashes occur even when playing the mission without any ACE-modules on the map (but with ACE activated).
I hope the issue get's resolved! My group just started a homemade campaign using alive, ace and RHS and we haven't been able to play it due to the server crashes either. While this is frustrating to us I can imagine that it's even more frustrating for the devs, so I wish you the best of luck and just wanted to say that all of us in our group appreciates your mod and the work you do, thank you!