ToTo

Member

Last active 8 years ago

  1. 8 years ago
    Fri Mar 4 15:44:04 2016
    ToTo started the conversation Fleeing civilians (SOLVED).

    First post here! Alive is a wonderful tool, although quite complex. But its community seems very helpfull, so...

    I understand civilians are supposed to flee when firefight breaks out, and that's a very nice feature.
    But In the scenario I'm building, the Alive civilian population/placement modules works perfectly, exept civilians start running around and fleeing from town as soon as the mission starts...
    Some precisions: OPFOR units are positioned in the village (placed manually, all in a "safe" behaviour, one is playing an animation). Is that a problem? Any way to force these filthy peasants to remain in place (allowfleeing 0?) until BLUFOR is detected for example?

  2. Fri Mar 4 15:16:05 2016
    ToTo joined the forum.