Blaazouille

Member

Last active 8 years ago

  1. 9 years ago
    Thu Mar 31 14:38:45 2016
    Blaazouille posted in Alive + ASR.

    @AUTigerGrad I will give it a try. Thanks

  2. Thu Mar 31 13:28:50 2016
    Blaazouille posted in Alive + ASR.

    @Friznit ok thanks, I will test it with our guys. I'll try to update this post to give an update.

  3. Thu Mar 31 12:16:49 2016
    Blaazouille posted in Alive + ASR.

    I am thinking to give a chance to VCOM_AI, is that ASR compatible or it's better to just use VCOM ?

  4. Thu Mar 31 10:04:40 2016
    Blaazouille posted in Alive + ASR.

    mhhh ok.
    Anyway to block AI in building to keep the cover. They never use building as cover, they just get out to fight.
    Hope to see something like goToWindow() function someday =)

  5. Thu Mar 31 07:53:24 2016
    Blaazouille started the conversation Alive + ASR.

    Hey everyone,

    Just want to ask if someone use ASR_AI with Alive.
    I just want to ask because AI has some problem when using CQB, they just go away from the building every time a firefight start near their position.
    It's pretty bad because they just die by getting out by the same door. Imagine 5 guys just dead at the same place because our fireteam killed them without moving.
    It looks like they don't want to survive =)

  6. Thu Mar 31 07:46:17 2016
    Blaazouille posted in AI spawning in turrets.

    Same "issue" for us, rhs related I guess. We are using the last version of Alive.
    We use Zeus from MCC to disembark every units from vehicles at the start of the mission and it works fine.

  7. Tue Mar 22 07:53:52 2016

    @Tupolov thanks for your time. Is that an issue that will happen at every save ?
    @SpyderBlack723 thank you too for helping

    Nice job btw, if persistence is kind of broken for now, that's ok we'll wait next update :)

  8. Mon Mar 21 19:54:12 2016

    Same problem again. Clean mission with new modules. Stuck again on ALiVE OPCOM Waiting for Virtual AI System...

    That's weird, I can't understand this error.

  9. Mon Mar 21 16:04:38 2016
    Blaazouille posted in VehicleBlacklist issue (SOLVED).

    Oh right. Wiki is outdated I think.
    Thanks for the advice, I'll try this when I'm back from work.

  10. Mon Mar 21 15:23:58 2016
    Blaazouille started the conversation VehicleBlacklist issue (SOLVED).

    Hello,

    I don't know why, but I'm not able to use ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST correctly.

    What I'm trying to do :

    Blacklist some default civilians vehicles from ambient vehicles.

    How I do it :

    I create a staticData.sqf :

    ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST = 
    [
    "C_Van_01_transport_F",
    "C_Van_01_box_F",
    "C_Van_01_fuel_F",
    ...
    ];

    I add this line to my init.sqf

    call compile preprocessFile "staticData.sqf";

    What happen :

    Random vehicles from the chosen faction (RDS A2 Civilian Pack) spawn including blacklisted vehicles.

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