Kipod

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  1. 8 years ago
    Wed May 4 09:14:25 2016
    Kipod posted in Odd AI Spawning.

    Friznit. Thanks mate. Good to know. Love ALiVE but ya A*llah, it is fiddly. Took me three days to get the AA exclusion right, but when it works it is a wonder to behold.

  2. Wed May 4 08:30:52 2016
    Kipod posted in Odd AI Spawning.

    OK, maybe answering my own issue here. I strongly suspect it was to do with having the CQB setting set to "dominant" rather than "static." Does that make sense?

  3. Wed May 4 05:29:38 2016
    Kipod started the conversation Odd AI Spawning.

    Hey - Love Alive. Made Arma a new game for me, but having a few issues.

    I have a pretty simple scenario which is enemy occupied area I run missions into to capture live enemy. Using ACE and bunch of mods.

    I am using 2 SF units, supported by 2 x Apache and 1 x CH-47. All Helos synced to the Support module. THERE ARE NO OTHER BLUFOR in the game - as I have set it out. There are no help response allowed.

    BUT, when one of the Apaches was shot down I suddenly had a virtual Apache crew pop up in a house nearby - as shown on Blue Force Tracker - and about 400m from where the Apache went down. - and my original Apache crew were still shown moving.

    How do I prevent this, as in prevent virtual Blue Force spawning into the game?

    Very many thanks.

  4. Wed May 4 05:21:21 2016
    Kipod joined the forum.