Member
Last active 3 years ago
Hy stu13,
Which modules you placed?
AI Commanders and ???
Do you set the Civilian and Military Placements? If yes how do you configured this modules?
Which factions you use? Do you use Headless or normal server configuration?
Greetings
Baker
After some further testings, i found out that the increase of memory are from the Air Commander Module. I removed the Air Commanders in my Mission. The memory stops increase.
I will now check the modules pause configuration.
Thanks JD_Wang
we also tried to use 1 instead of 0 in the count of playable Units. But the same problem. Maybe someone can write a short tutorial how to set this up correct for a mission. An example initServer.sqf or and other needed files like init.sqf or description.ext
I have tried different thing now. But nothing seems to work.
- paste the following into init.sqf
["ALIVE_MIL_OPCOM","ALIVE_MIL_OPCOM","ALIVE_CIV_OPCOM","ALIVE_AMB_CIV_POPULATION"] call ALiVE_fnc_PauseModule;
Nothing happens, modules work as before. Did someone have an idea or help for me?
in Module "LOGIC_ALIVE" set "AI Distribution" to Headless Clients
Headless Client is configured in init.sqf as followed
if (!hasInterface && !isDedicated) then { headlessClients = []; headlessClients set [(count headlessClients), player]; publicVariable "headlessClients"; isHC = true; };
We use Vcom AI also.
maybe this can be a part of the problem.
I tried now without VcomAI but the problem still be the same.
Hy ALiVE Team.
I have some questions about Pause Module with Headless Client Configuration
I do the thing in the following post. But it seems not working.
http://alivemod.com/forum/4862-auto-pause-feature-clafghan
initServer.sqf
["someId", "onPlayerConnected", { if (({isPlayer _x} count playableUnits) > 0 || OPCOM_TOGGLE) then { ["ALIVE_SYS_PROFILE","ALIVE_MIL_OPCOM","ALIVE_AMB_CIV_POPULATION"] call ALiVE_fnc_unPauseModule; OPCOM_TOGGLE = false; }; }] call BIS_fnc_addStackedEventHandler; ["someId", "onPlayerDisconnected", { if ( ({isPlayer _x} count playableUnits) == 0 ) then { ["ALIVE_SYS_PROFILE","ALIVE_MIL_OPCOM","ALIVE_AMB_CIV_POPULATION"] call ALiVE_fnc_pauseModule; OPCOM_TOGGLE = true; }; }] call BIS_fnc_addStackedEventHandler;
The problem is that the server is not stopping increase Memory or CPU usage. In editor a game logic headless is placed and named. In the ALiVE Module "auto pause" option is set. Can someone tell me what i´m doing wrong in the setup or configuration?
Thanks in advanced
Baker
Any Updates on this request?
There is a user who use my Clan TAG and my homepage for having an account in WarRoom.
[RAGC] Realisticarma.com
But i´m the owner of this domain and head of this clan. Is it possible to delete this group on war room so i can create my own group with this TAG = RAGC
Thanks in advanced
Baker
It working on my server with mods and so on. I must have a look at the mission and the server. Do you load the ALiVE Server Mod on Serverstart?
Which faction you use?
Greetings
Baker
It seems that you have configured the Logistics modul not correct. Logistics Modul just send out the troops if they have air or land vehicles defined for the faction. Which configuration you set in the module?
Static or dynamic?
If you set static where you place the logistics module?
We place the module near to the airbase which is covert with an own taor marker and a military placement module which is create air assets and ground troops.
In this config on chernarus ai is reinforced with choppers from the airbase.