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Last active 7 years ago
I get the following message when saving our mission.
ALIVE OPCOM - Save Result: Conflict
what does it mean? also is there documentation somewhere that covers what all these save messages and what they mean?
What are some of the biggest factors that would cause it to take longer? Objects placed in the editor? Amount of units profiled?
On average how long should it be taking to save a server's progress and then load it back up after a server restart?
Inside the IED Module there is a prompt for a possible classname you wish to be used for the suicide bombers. Any recommendations out there that would be good?
Hey guys. I know how to limit the beginning AO's of ai forces using TOAR markers. However, is there a way to make a LOA (Limit of Advancement)? to keep them from taking an entire map? We want to focus our mission to a specific quadrant of Al-Rayak.
Thanks
We took MCC off our our ALiVE server and haven't seen the problem since.
Yep, we use AGM. If I remove the Huron should it be fine then?
After the Arma3 update our ALiVE campaign generates the following error on a dedicated server. ":'bin\config.bin/CfgVehicles/Helicopter_Base_H/reflectors/Right.color"
The mission doesnt load and then attempt to "read from bank" again.
Any ideas on how to fix this so we can continue our campaign without restarting from scratch?
Hello, just a few questions about making edits to a mission file for a running campaign.
These are in regard to already having a persistent ALiVE mission on a dedicated server and then making changes to that mission via the editor.
I utilize the compatible factions and map wiki section quite often. However, as I was troubleshooting some issues earlier I thought if there are any known NON-COMPATIBLE addons out there? If so we should compile a list. It would probably save some pain and troubleshooting in the long run.
One I was wondering about:
ASR_AI3? - does it mess with ALIVE's OPCOM at all?