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Last active 7 years ago
Hi & thx for reply. Cut & pasted the whole mission into fresh Altis map, and I'm experiencing the same difficulty, rounds offset by consistent distance but random direction. Stumped!?
Having difficulty getting any reliable accuracy out of the Combat Support Module placed artillery. I'm using the Takistan map, & the RHS_M252_WD asset in the Combat Support (Artillery) sub module. I'm not placing a real asset on the ground, just using the module itself for position. I've tried using the standard BIS arty too with the same results : - when a shell/barrage is called it arrives ~50-100m off target. Same for laser guided rounds. I've tried to make sure that the module is over suitable ground (flat as possible) & according to the Com Sup interface the target is well within range. Each time I test the mission the shells land off target, but with a similar random offset, that then remains consistent for the remainder of that game. Can anyone suggest what I'm doing wrong? Thanks.
New to alive so forgive my ignorance.
1) I'm running a dedicated server & wish to host some simple, short MP @alive missions. I do NOT require the persistence/war room features . What do I need to run a regular server - can I just run @alive as a regular mod on the dedi ? Is the @aliveserver file required if I don't need warroom/data access?
2) I've created a custom faction using the ORBAT file - can I drop this into the @alive mod main folder (I'm assuming that the @modtest (pbo'd) needs to be distributed to every client?).
Any & all help appreciated.