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Last active 6 years ago
Hi Heroes, I did the test as you said and the result is the same. I did not go back to the position and neither my loadout come back.
RPT Saving: https://pastebin.com/iMWJAESL
RPT Loading: https://pastebin.com/KtLwJ1CF
Hello, I'm unfortunately having problems with player persistence when I connect to my server. I use the ALiVE Data module in local mode, enable player persistence in the player options module and use TADST to create a dedicated server without persistent battlefield and auto-init checked.
Using ALiVE + CBA only (BLU VS OPF), I noticed that only persistence of the player has problems. The rest works normally.
If I move to another place on the map, go to the menu of ALIVE, enable save player data and then I close the server by Server Save & Exit, when and I come back and open the server again, my position is not saved. I go back to base in editor placed position.
What I've noticed is if persistence fails and I leave the server and come back, the mission is loaded again and persitence works. Voila I'm in the place I was before.
I use respawn=3 in Description.ext too and use player multispawn module.
I removed any other script that might have influence and I also used "waituntil {(player getvariable ["alive_sys_player_playerloaded",false])};"
But it still fails.
Is it compatible with ALIVE for AI use?
It's good to know that, I'll switch for CUP!
Heroes, do you think that CUP is a better option to work with ALIVE instead of RHS?
I experienced these problems with reinforcements appearing on the edges of the map in Takistan and then with ALIVE + CBA only on Altis, it seems to be a little different from what happened to you. It seems to be a random bug hard to reproduce. The commanders also stop giving orders and all units stand still (at least in my case).
I was using this script "this addAction ["Select Assault Mission",{[_this select 1,"attacking"] call ALiVE_fnc_OPCOMJoinObjective},[],1,false,true,"","true"];" to go to the commander's important objectives but honestly I do not think it's cool to be teleported from a squad.
I wonder if there is a way to simply just show the priority objectives without having to click on the map and teleport, I would like to take my squad to the battle.
Another 3 questions:
What i need to ALIVE persist the objects or other things that i put with Zeus?
Anyone know a way to make a mobile respawn point like a respawn tent, something similar a rallypoint encontered in Project Reality/SQUAD? The Arma 3 tent respawn does not persist.
And the last one, how get ATO from MACC? I read somewhere in the forums about MACC give ATO to players if no AI assets are avaible and now in my tests if i don't put any aircraft the MACC don't create ATO's.
When I start a mission in ALIVE, the current Force Pool is at 0, what does it really mean in ALIVE? Is that normal?
@thick1988 Thanks Friznit, so I see a lot of mention of that being in relation to the MACC. But, if I'm understanding your post on the other thread correctly, I should be able to just look in the C2ISTAR module's options, I should expect to see an option to set it to 'Strategic' which would generate tasks based on actual battlefield needs and data?
Yes Thick, with pre-release version you will see "strategic" in the module. And you will see something too in the C2ISTAR "Enable strategic trasks" on "Generate Auto Tasks" menu
@HeroesandvillainsOS I think that’s the hope for strategic tasking someday (which is only in the pre-release version), but as it stands right now, I think the only task you’ll ever get is an assault based task
I see strategic tasks "Search and Rescue" and "Transport" work too but some have fews bugs.