Member
Last active 8 years ago
@highhead PS it happens if you spawn groups during mission runtime
He answered.
http://i.gyazo.com/af1104aa2d78ca439292b496693eb1b1.png
@highhead PS: Would you mind stop putting urgent in your thread titles. I will ignore any "urgent" message from now on! Thanks!
Is a old thread.
Sorry.
@highhead I guess this means: solved!
Ok thanks to all.
With this profile Debug what i see?
Hi guys.
I created ticket on feedback site of ARMA .
http://feedback.arma3.com/view.php?id=24566
Help me to explain everything.
@highhead on dedi, what you did is "mark units" turn on "debug"... theres a handy function in admin actions "turn on profiles debug"..............
http://embed.gyazo.com/92994321f356d161f0fdfdcd4f59d1ac.jpg
this shows independnet profiles existing on map (yellow suqares)
Profile Debug : http://gyazo.com/027ff7edb9f258bc4a4acabe03a7e92a
@highhead btw. it looks like that profiles spawn. can you please make a screen with "activate profiles debug" on dedi
Screen on DEDI with my faction or with Default Faction?
@highhead thank you spark!
Antonio, really we want to help you but please follow our simple advices to nail down the issue!
You won't only be helping yourself with this but also others that may (in the future) encounter the same issue as you >>> Its not that, we all are not believing you but in the opposite want to be able to reproduce it in some way!Love!
Ok.
Give me name of class for 3 faction ....
Civilian and 2 OpFor.
We'll post the results as soon as you can.
@highhead please follow our advice, and try vanilla factions opf_f, blu_f, ind_F!
Whats the result with those
Leight He said on Steam that with the latest update is 100% compatible with ALIVE and CBA Extended Eventhandlers.
Maybe it is because my server is LINUX ?
@SavageCDN Please do post a screenshot. Are you saying that in editor preview when you start the mission all AI groups across the map spawn in and on dedicated server they do not? There must be something else at work here I have never seen this problem.
edit: what is the spawn range setting in your Virtual AI module?
Virtual AI : http://i.gyazo.com/40562f3be7d81b702506e2a1af995fd2.png
In Preview ( I'm in base - Sud Map ) : http://i.gyazo.com/d4b4aa368fef3379b198d72862c83497.jpg
In Server : http://i.gyazo.com/92994321f356d161f0fdfdcd4f59d1ac.jpg
I noticed that in LOCAL , doing preview in Editor, ai Spawn in all maps and remain.
In Server no? Why?
Now i will post screen to make you understand.