Dexter

Member

Last active 5 years ago

  1. 8 years ago
    Wed Aug 17 01:09:04 2016

    Removing and re-placing the Data module seemed to work for me. I saw it in another thread, because I followed all of the database connection checks and it was connecting.

  2. Tue Aug 16 07:33:18 2016

    I'm actually getting that issue as well.

    I created my mission and have been tweaking it, I finally got persistence working, or so I thought. On the top right it shows my profile name welcoming me back, updates the War Room and even saves persistence in between disconnects, but just as you stated, when a server restart happens, persistence is not kept.

    I've seen in other threads to check modules for persistence. I have done that, many times. I'm quite lost.

  3. Tue Aug 16 04:09:47 2016

    @HeroesandvillainsOS  I generally don't profile anything I don't want to move. Not only for vehicles but units at custom objectives too.

    For some custom objectives when I just need them in a general location, I'll use a cust obj module set to spawn units (let's say 2 infantry with the other overrides at 0), and then usually put them at 25-50% readiness which seems to work better than 100% readiness for garrisoning.

    But if I need them in an exact spot for whatever purpose, I just manually place them and leave them unprofiled. The same goes for vehicles. Almost every vehicle I manually place that needs to be driven never gets profiled.

    So it's best not to use the profile units admin action when I spawn Zeus units? Hm. Bummer.

  4. Mon Aug 15 07:12:03 2016
    Dexter started the conversation Profiling Units - Incorrect Spawning.

    I'm working on a mission in ALiVE, making my own custom side-objective. No matter if I sync the units to the Virtual AI module or if I press the admin actions profile button, once I get in-game, the units re-spawn in the incorrect position. Sometimes several meters away which severely hinders my ability to then make those custom objectives, other than using plain-old AI patrols.

    This is especially an issue because if I spawn some units in with Zeus for a specific side-mission on the fly and then decide to profile them, all of my vehicles at my base move around erratically. Boats come out of the water, etc. It's a big issue for me.

    Below is a screenshot I have prepared as an example.

    -image-

  5. Mon Aug 15 06:18:00 2016

    @SpyderBlack723 Soon™

    You can test it here - https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.2.0.1608121

    Just had a secondary thought.

    If I wish to use all of those new compositions instead, to prevent the use of the default static weapons, how would I prevent the default ALiVE compositions from spawning and use only those?

  6. Mon Aug 15 03:26:05 2016

    @SpyderBlack723 Yes, you'll need to find all ALiVE compositions that use a static weapon and then you'll need to replace that static weapon in the composition config. It's not a huge amount of work.. but next update all of ZEC's compositions will be merged so there will be a TON more compositions to go through so I don't really recommend it..

    Oh, great. Thank you for the reply. You're really helpful on the forums.

    Do you know when the update is projected to release?

  7. Mon Aug 15 01:35:54 2016
    Dexter started the conversation AI Resupply?.

    So, I want to make an anti-air camp with some ZU-23 trucks from the RHS mod pack. Place them behind some hesco barriers and ensure they don't move by removing all fuel from the vehicles. I also, however, want them to be able to resupply as many times as they need so that they will always be an anti-air position firing at the players in my server until they actually make a mission to go destroy it.

    How would I go about doing that? Would placing an RHS ammo truck next to them work and it automatically grabs the ammo as necessary?

    Thanks.

  8. Sun Aug 14 08:57:18 2016

    @SpyderBlack723 http://alivemod.com/wiki/index.php/Script_Snippets#Add_Custom_Roadblock_to_Civ_placement

    Not entirely sure if it will work but EDEN compositions slotted into that array might be enough for it to function.

    Do you know how to easily get EDEN compositions?

    EDIT: I've discovered that I can find my saved EDEN compositions in my profile folder. I still do not know how on earth to get them to resemble the code listed in the link you provided, where the objects are neatly placed in a list. The compositions file, .sqe is very large.

    The way I see it, I'll need to;

    1. Open up the editor, place down all ALiVE compositions.
    2. Take not of the names of the compositions.
    3. Replace the static weapons with my desired weapons (RHS).
    4. Export from EDEN and replace using the code you linked above.

    And do that for every ALiVE composition with a static weapon? I really wish there was an easier way. The main reason I am seeking this out at the moment is because I recently had one of those default Titan static launchers destroy a boat I was driving up and down the coast with crazy precision. I figure changing it to the SPG-9 or something like that will prevent that kind of high-tech killing by the AI lol.

    Any advice from you would be appreciated :)

  9. Sun Aug 14 04:27:00 2016
    Dexter posted in Persistent after restart?.

    @SpyderBlack723 You can call

    [ALIVE_SYS_LOGISTICS,"updateObject", _objectArray] call ALiVE_fnc_logistics;

    when spawning the composition to save the objects.

    Can you explain to me exactly how I could use this to save things?

    I sometimes in my missions spawn things using Zeus but I read in other threads that the object needs to be moved by the player before saving for later persistence. So, would somehow using that code save me from having to basically interact with every single object spawned?

  10. Tue Aug 9 06:17:36 2016

    Okay, it seems I've fixed it!

    I took the advice of @bradon in another post and put the @AliveServer folder into my ArmA 3 root directory and then directed my server cfg to look there when loading the mods. As seen in the picture below. It loads without crashing!

    Here's the picture I mentioned above. For anyone who requires a visual representation.

    -image-

    Thanks @bradon

    -image-

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