Friznit

Administrator

Last active 3 years ago

  1. 7 years ago
    Tue Sep 19 18:15:55 2017
    Friznit posted in Loop error after last update.

    Already fixed. Pushing out an updated shortly.

  2. Sat Sep 9 08:41:47 2017
    Friznit posted in Cherno not indexed?.

    It's indexed. It's loading the index. It works.

    ALiVE LOADING MAP DATA: Chernarus
  3. Sat Sep 9 08:39:50 2017
    Friznit posted in Schwemlitz Indexed?.

    https://github.com/ALiVEOS/ALiVE.OS/issues/9

    Nope

  4. Mon Sep 4 18:09:25 2017

    Place an empty heli
    In the unit init line, type this setvariable ["CS_TYPE","TRANSPORT"];
    Place a combat support module and sync to the heli
    Place a BIS Respawn Position module and sync to the heli

    Not actually tried it but should in theory respawn you in the heli.

  5. Fri Aug 18 14:20:35 2017

    This isn't something Alive can control. Zeus can be limited to side only afaik.

  6. Thu Aug 17 17:40:03 2017

    Even if there are no objectives in the blacklist area, are there any near the boundary? AI groups will spawn within the radius of an objective. With debug on, you'll see 2 numbers next to each objective like [25,500] - that's priority and size. So for a large objective such as a town with size 500, you could get patrol groups spawning up to 500m from the centre of the objective, which may in some cases mean they overlap into a "blacklisted" area.

  7. Thu Aug 17 13:18:22 2017

    If you turn debug on the Placement modules you can see where objectives are. If they're in the blacklisted area / outside the TAOR marker then there may be something up with the markers. Try moving them a bit, check the spelling and case of names etc. Oval markers sometimes act a bit weird

  8. Tue Aug 15 18:57:26 2017

    A bit of a funky workaround is to use the Combat Support module to send a UAV to the area. UAV's will spawn profiles, so you can bomb them to smithereens.

  9. Fri Aug 11 18:59:22 2017
    Friznit posted in Trailing spaces on TAOR name.

    Use Notepad++

  10. Thu Aug 10 19:19:56 2017
    Friznit posted in Laws of War faction IDAP.

    Humanitarian aid rather depends on the civilians wanting to receive it (and being able to, technically speaking). Unless there's a significant rework of Civ AI in the DLC, I don't see how this is going to add much.

View more