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Last active 3 years ago
Already fixed. Pushing out an updated shortly.
It's indexed. It's loading the index. It works.
ALiVE LOADING MAP DATA: Chernarus
Place an empty heli
In the unit init line, type this setvariable ["CS_TYPE","TRANSPORT"];
Place a combat support module and sync to the heli
Place a BIS Respawn Position module and sync to the heli
Not actually tried it but should in theory respawn you in the heli.
This isn't something Alive can control. Zeus can be limited to side only afaik.
Even if there are no objectives in the blacklist area, are there any near the boundary? AI groups will spawn within the radius of an objective. With debug on, you'll see 2 numbers next to each objective like [25,500] - that's priority and size. So for a large objective such as a town with size 500, you could get patrol groups spawning up to 500m from the centre of the objective, which may in some cases mean they overlap into a "blacklisted" area.
If you turn debug on the Placement modules you can see where objectives are. If they're in the blacklisted area / outside the TAOR marker then there may be something up with the markers. Try moving them a bit, check the spelling and case of names etc. Oval markers sometimes act a bit weird
A bit of a funky workaround is to use the Combat Support module to send a UAV to the area. UAV's will spawn profiles, so you can bomb them to smithereens.
Humanitarian aid rather depends on the civilians wanting to receive it (and being able to, technically speaking). Unless there's a significant rework of Civ AI in the DLC, I don't see how this is going to add much.