Is there a way to change this variable outside of missions and support modules? I would like to change it manually through when using ai recruitment scripts.
Is there a way to change this variable outside of missions and support modules? I would like to change it manually through when using ai recruitment scripts.
See here bottom of page:
http://alivemod.com/wiki/index.php/Script_Snippets
Military Logistics and the Player Resupply module both work from the Global Force Pool to establish the allowed reinforcement levels for a faction. You can adjust this value on the fly in your own missions to add or remove from the global force pool. If running on a dedicated server, this must be performed on the server side only.
if(isServer) then { // example: get the global force pool count for the BLU_F faction _currentBLUFORForcepool = [ALIVE_globalForcePool,"BLU_F"] call ALIVE_fnc_hashGet; // example: alter the current BLU_F force pool [ALIVE_globalForcePool,"BLU_F",20] call ALIVE_fnc_hashSet; };
Thanks I'll give it a try