Hey there im an admin and the mission creator for a group apac-gaming.
Unfortunately we have encountered an issue with ALiVE, specifically the @Alive server file on our dedicated server, therefore affecting our mission persistence.
As soon as a client chooses a loadout slot and begins to load the mission the server will immediately crash, stating a c++ error. We have followed the steps and set everything up correctly, run numerous tests and have even run full vanilla in an attempt to work out the issue to no avail.
We do run our servers through TADST, not sure if that is relevant but thought id mention it regardless.
Im hoping this is something somebody will have experienced or knows a quick answer too. I wasn't sure what anybody would need to see in terms of rpts so let me know what you need and il post it.
Thanks for the help.